Buffer: Difference between revisions

10 bytes added ,  8 years ago
you can buffer rolls/etc from another roll, or from a wavedash, or whatever. you don't have to be in shield stun.
m (This is called "shield buffering" or "shieldstun buffering")
(you can buffer rolls/etc from another roll, or from a wavedash, or whatever. you don't have to be in shield stun.)
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However, there are also negative effects to buffering a move. Buffering may lead to unintentional inputs that carry out (e.g. attempting to buffer a [[jab]] nearby the [[ledge]] while [[shield]]ing, which would result in using a [[neutral aerial]] off the stage). This kind of situation can be deadly to characters with laggy neutral aerials, such as {{SSBB|Ike}}, whose recoveries do not provide enough vertical distance to recover after the attack ends.
However, there are also negative effects to buffering a move. Buffering may lead to unintentional inputs that carry out (e.g. attempting to buffer a [[jab]] nearby the [[ledge]] while [[shield]]ing, which would result in using a [[neutral aerial]] off the stage). This kind of situation can be deadly to characters with laggy neutral aerials, such as {{SSBB|Ike}}, whose recoveries do not provide enough vertical distance to recover after the attack ends.


In ''[[Melee]]'', it's possible to shield buffer some evasive options by holding the [[C-stick]] with in [[Shieldstun]]. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible.
In ''[[Melee]]'', it's possible to shield buffer some evasive options by holding the [[C-stick]] together with a [[shield]] input. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible.


==See also==
==See also==
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