Buff: Difference between revisions
The buffs I added in are true buffs like all the others on the page. Please don't undo my edit.
Smash Master (talk | contribs) m (→Kirby: His up tilt in Melee is hard to juggle with.) |
(The buffs I added in are true buffs like all the others on the page. Please don't undo my edit.) |
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*[[Air speed]] was improved. | *[[Air speed]] was improved. | ||
*Is a faster character in general. | *Is a faster character in general. | ||
*Bowser is lighter, despite being the heaviest character in the game. | |||
*[[Forward tilt]] has improved reach. | *[[Forward tilt]] has improved reach. | ||
*Forward smash deals drastically increased damage, now dealing 33% instead of 24%. | *Forward smash deals drastically increased damage, now dealing 33% instead of 24%. | ||
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*Up aerial's reduced vertical knockback increases its [[juggle|juggling]] capabilities. | *Up aerial's reduced vertical knockback increases its [[juggle|juggling]] capabilities. | ||
*Down aerial is more effective at meteor smashing opponents, with it being able to drag down opponents more efficiently, and with the introduction of the [[foot stool jump]], which Kirby can use on opponents immediately after dairing them. | *Down aerial is more effective at meteor smashing opponents, with it being able to drag down opponents more efficiently, and with the introduction of the [[foot stool jump]], which Kirby can use on opponents immediately after dairing them. | ||
*[[Swallow]] can eat items and has improved range. | |||
*[[Hammer]] no longer requires [[sweet spot (hitbox)|sweetspotting]] to be powerful. Airborne Hammer also functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing, giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool. | *[[Hammer]] no longer requires [[sweet spot (hitbox)|sweetspotting]] to be powerful. Airborne Hammer also functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing, giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool. | ||
*[[Final Cutter]] travels farther horizontally, and is also faster, improving its recovery capabilities. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, not just for a few frames. | *[[Final Cutter]] travels farther horizontally, and is also faster, improving its recovery capabilities. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, not just for a few frames. | ||
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===[[Luigi (SSBB)|Luigi]] === | ===[[Luigi (SSBB)|Luigi]] === | ||
*Air speed was slightly improved. | *Air speed was slightly improved, although being the second-slowest. | ||
*Forward smash is significantly more powerful. | *Forward smash is significantly more powerful in terms of knockback. | ||
*Up smash is stronger. | *Up smash is stronger. | ||
*Back throw is stronger. | *Back throw is stronger. | ||
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*Up and back aerials are stronger. | *Up and back aerials are stronger. | ||
*Down aerial has improved reach, start-up lag, and power. | *Down aerial has improved reach, start-up lag, and power. | ||
*[[PK Flash]] charges slightly faster. | *[[PK Flash]] charges slightly faster and travels further. | ||
*[[PK Fire]] has faster start-up lag, and can trap opponents better. | *[[PK Fire]] has faster start-up lag, and can trap opponents better. | ||
*[[PK Thunder#PK Thunder 2|PK Thunder 2]] has less ending lag, and is drastically more powerful. | *[[PK Thunder#PK Thunder 2|PK Thunder 2]] has less ending lag, and is drastically more powerful. | ||
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===[[Samus (SSBB)|Samus]]=== | ===[[Samus (SSBB)|Samus]]=== | ||
*Down tilt has been strengthened, to where it can reliably KO under 150%. | *Down tilt has been strengthened, to where it can reliably KO under 150%. | ||
*[[Grapple Beam]] extends very far and straight forward, throws off opponant's combos and cancels quickly upon landing. | |||
*[[Homing Missles]] are much better at homing in. | |||
*Screw attack now traps opponents for all hits, and it also goes higher, assisting her recovery. | *Screw attack now traps opponents for all hits, and it also goes higher, assisting her recovery. | ||