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|interwikipage= Brinstar | |interwikipage= Brinstar | ||
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'''Brinstar''' ({{ja|ブリンスタ|Burinsuta}}, ''Brinstar'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}. This stage is based after the first area of [[Planet Zebes]] from the original ''{{b|Metroid|game}}''. | '''Brinstar''' ({{ja|ブリンスタ|Burinsuta}}, ''Brinstar'') is the default ''Metroid'' stage that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}. This stage is based after the first area of [[Planet Zebes]] from the original ''{{b|Metroid|game}}''. It is essentially a redesign of [[Planet Zebes]] from the original ''[[Super Smash Bros.]]''. | ||
== | ==Stage layout== | ||
[[File:Samus on Brinstar.jpg|thumb|left|A battle on Brinstar in ''Brawl'', with the acid covering part of the main platform.]] | |||
The stage consists of a main, rocky platform, two [[soft platform]]s on the side and a hovering metallic soft platform in the center. The main platform can be passed through from below, and it actually consists of two parts held together by a fleshy blob on the right side: said blob can be weakened by attacks, and when destroyed the main platform gets separated. The same can happen to the fleshy poles which keep the main platform and the side ones together: when they are destroyed, the platforms that were being supported tilt at a very sharp angle. | |||
The destroyable parts will start to regenerate if they are not continuously attacked, fully growing back after a while. While regenerating, the substance that holds the stage together is fall-through. | |||
Occasionally, an earthquake occurs and acid starts to rise. The acid deals damage and heavy knockback on touch, though it can prevent characters from being [[KO]]ed on the bottom. It covers most of the stage, leaving out only the topmost platform and, if their supports are destroyed, the top parts of the side platforms. After a while, the acid subsides. | |||
In the back of the main platforms there are some ruins and a lone Chozo statue, which occasionally gets up and walks around with no gameplay effect. The background is occupied by a large pool of acid with an unindentified fleshy being rising from it. | |||
Brinstar is considered the best Jigglypuff and Ganondorf stage in Melee (due to rest combos and forward aerial combos with Ganon off the lava) and one of the better {{SSBB|Mr. Game & Watch}} and {{SSBB|Wario}} stages in ''[[Brawl]]'' (due to air camping beneath the platform). | |||
==Ω mode== | |||
<gallery widths="200px"> | |||
Brinstar Omega.jpg|[[Final Destination (SSB4)|Ω form]] | |||
</gallery> | |||
==Tournament legality== | ==Tournament legality== | ||
This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in ''Melee'' and deemed more of a banned stage than a counterpick stage in ''Brawl'', not making the stage list in major tournaments such as [[Apex 2012]] despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good [[meteor smash]]es or [[spike]]s also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process. | This stage used to be a counterpick stage because many did not see the acid as a major problem, and instead focused on its strange, but relatively non-obtrusive stage design. However, it was later banned in ''Melee'' and deemed more of a banned stage than a counterpick stage in ''Brawl'', not making the stage list in major tournaments such as [[Apex 2012]] despite the Unity Ruleset proclaiming it as a counterpick. This stage is still banned because many players agree that it gives monopolizing advantages to certain groups of characters. The acid reduces the stage to a very small size, forcing characters to stay in the air and giving unfair advantages to characters with good aerial games; characters with good [[meteor smash]]es or [[spike]]s also dominate as they can repeatedly rack up damage by thrusting unfortunate opponents into the acid, which knocks them back up to repeat the process. | ||
==Gallery== | |||
<gallery widths="180px"> | |||
BrinstarMelee.jpg|A battle on Brinstar in ''Melee''. | |||
Brinstar brawl.jpg|Full view of Brinstar in ''Brawl''. | |||
</gallery> | |||
==Origin== | ==Origin== | ||
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''Metroid'' has the player collecting items through the hands of Chozo statues. ''Super Metroid'' has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both ''Metroid'' and ''Super Metroid''. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in ''Super Metroid''. | ''Metroid'' has the player collecting items through the hands of Chozo statues. ''Super Metroid'' has kept these Chozo statues except some of them come to life and proceeds to attack the player; these hostile versions are known as Torizos. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage, there is a Chozo statue which sits in the same fashion as seen in both ''Metroid'' and ''Super Metroid''. There are times when this Chozo statue comes to life and walks across the stage. This is probably a reference to the different types of Chozo statues that come to life in ''Super Metroid''. | ||
In the three ''Metroid'' games released at the time of ''Melee'', the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of ''Metroid'' is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in ''Super Metroid'', but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both ''Metroid'' and ''Super Metroid'' not one looks similar to the overall design of this stage. | In the three ''Metroid'' games released at the time of ''Melee'', the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of ''Metroid'' is Mother Brain. As the player shoots her, parts of her pulsate. Mother Brain is also featured in ''Super Metroid'', but she doesn't act in the same manner. In the far background of this stage is a pulsating being which shares some properties with Mother Brain. Out of all the rooms of Brinstar in both ''Metroid'' and ''Super Metroid'' not one looks similar to the overall design of this stage. | ||
==Trivia== | ==Trivia== | ||
*There are several references to [[Mother Brain]] in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise). | *There are several references to [[Mother Brain]] in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in ''Metroid'' and ''Super Metroid''. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. While the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, a hacked camera reveals in profile that it is actually a giant brain complete with a spinal cord (which appears to be a "tentacle" otherwise). | ||
**Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance. | **Hacked cameras also reveal that the stage is actually an extremely large tunnel which strongly resembles the one from Mother Brain's appearance in ''Metroid''. The far back of the tunnel makes a very sharp left, presumably to form a "back" of the tunnel for the sake of the game's appearance. | ||
*It is possible to perform the [[earthquake glitch]] here. | *It is possible to perform the [[earthquake glitch]] here. | ||
*In ''Brawl'' during [[Training Mode]], the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed. | *In ''Brawl'' during [[Training Mode]], the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed. | ||
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*If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina]], they will bounce off of the acid. | *If {{SSBM|Master Hand}} or {{SSBM|Crazy Hand}} dies in [[Stamina]], they will bounce off of the acid. | ||
== | ==External links== | ||
* [http://www.youtube.com/watch?v=TGYORVq4xkE Brinstar - History Behind Super Smash Bros. Melee] | |||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{Metroid universe}} | {{Metroid universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Final Destination (SSB4)]] | [[Category:Final Destination (SSB4)]] |
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