Brinstar: Difference between revisions

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|subtitle = ''{{b|Metroid|game}}''
|subtitle = ''{{b|Metroid|game}}''
|name = [[Planet Zebes]]: Brinstar
|name = [[Planet Zebes]]: Brinstar
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|tab2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|tab3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|tab4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|content2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|content3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|content4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}}
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series.
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series.
|universe = {{uv|Metroid}}
|universe = {{uv|Metroid}}
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|cratetype = Futuristic
|cratetype = Futuristic
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Brinstar}}''<br>''{{MeleeMusic|Brinstar Depths}}'' ([[Alternate music|Alternate]] in [[Adventure Mode]])
|meleemusic = ''{{MeleeMusic|Brinstar}}''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}'''''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}''
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With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play.
After a significant period of not seeing competitive play, Brinstar was made legal for ''Melee'' doubles tournament play at {{Trn|The Off-Season 2}}, as a charity incentive.


==Gallery==
==Gallery==
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**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]].
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still.
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still.
*Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=128s Odds and Ends of Supervising [Graphics]]</ref>


==External links==
==External links==
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