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|subtitle = ''{{b|Metroid|game}}'' | |subtitle = ''{{b|Metroid|game}}'' | ||
|name = [[Planet Zebes]]: Brinstar | |name = [[Planet Zebes]]: Brinstar | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Brinstar.png|300px]]|title2=3DS|content2=[[File:SSB4 Brinstar.JPG|300px]]|title3=Brawl|content3=[[File:Brinstar brawl.jpg|300px]]|title4=Melee|content4=[[File:ZEBES-NRML-SSBM.jpg|300px]]}} | ||
|caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series. | |caption = [[File:MetroidSymbol.svg|50px|class=invert]]<br>Brinstar as it appears in the ''Smash'' series. | ||
|universe = {{uv|Metroid}} | |universe = {{uv|Metroid}} | ||
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|cratetype = Futuristic | |cratetype = Futuristic | ||
|maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'', ''Brawl'', and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = ''{{MeleeMusic|Brinstar}}'' | |meleemusic = ''{{MeleeMusic|Brinstar}}'' | ||
|brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}''''' | |brawlmusic = ''{{SSBBMusicLink|Super Smash Bros.|Brinstar (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Brinstar Depths (Melee)}}''''' | ||
|for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}'' | |for3dsmusic = Main: ''{{SSB4MusicLink|Metroid|Brinstar}}''<br>Alternate: ''{{SSB4MusicLink|Metroid|Brinstar Depths}}'' | ||
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With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play. | With the addition of the stage hazard toggle in ''Ultimate'', Brinstar was initially considered for a counterpick due to the acid no longer being a factor, but its very small blast zones relative to the body of the stage cause greater volatility due to noticeably lower average K.O percents over the course of a match, and its heavily sloped surfaces can disproportionately favor short, small characters who are already difficult to attack. As a consequence, it is rarely, if ever, used in competitive play. | ||
After a significant period of not seeing competitive play, Brinstar was made legal for ''Melee'' doubles tournament play at {{Trn|The Off-Season 2}}, as a charity incentive. | |||
==Gallery== | ==Gallery== | ||
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**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]]. | **Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Moltres]], [[Togepi]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Arceus]], [[Kyurem]] and [[Marshadow]]. | ||
*In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still. | *In ''Ultimate'', the brain-like creature in the background does not shake along with the bumps like it did in ''Melee'' and ''Brawl''. The bumps merely clip through the brain while it stays still. | ||
*Brinstar was used for an edition of "Find the Enderman," a game Masahiro Sakurai created where he would hide the Enderman somewhere on screen for the development team to find.<ref>[https://www.youtube.com/watch?v=wKQ2v9kno9I=128s Odds and Ends of Supervising [Graphics]]</ref> | |||
==External links== | ==External links== |
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