Bowser Jr. (SSBU)/Neutral special: Difference between revisions

m
no edit summary
mNo edit summary
 
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrNSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, Clown Cannon.]]
[[File:BowserJrNSpecialSSBU.gif|thumb|400px|Hitbox visualization showing Bowser Jr.'s neutral special, [[Clown Cannon]].]]


==Overview==
==Overview==
This move is called '''Clown Cannon''' that haves the Junior Clown Car opening its mouth and fires a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's [[hitbox]] changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense [[shield damage]]. 10% when uncharged, 7% when uncharged and hits late, 20% when fully charged, and 14% when fully charged and hits late.
Bowser Jr.'s neutral special, '''[[Clown Cannon]]''', has the Junior Clown Car opening its mouth to fire a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. As the projectile's [[hitbox]] changes once it begins to drop to the ground, a cannonball can hit an opponent's shield twice with correct timing, which deals immense [[shield damage]]. It inflicts 10% initially and 7% at long range when uncharged, and 20% initially and 14% at long range when fully charged.
 
Update 3.1.0 has less startup and [[ending lag]] overall in midair, allowing to react quickly.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
194

edits