Bowser (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Bowser has been buffed overall in his transition from ''Smash 4'' to ''Ultimate''. Among Bowser's largest buffs are to those to his character attributes, his KO potential, and to his [[Flying Slam]]. Both Bowser's grounded and aerial mobility have improved (despite this being synonymous with the cast), sporting a faster [[jumpsquat]] as well as faster [[dash]], [[air speed|air]] and [[falling speed]]s, improving his ground-to-air transitioning, which makes him now more adept at [[punish]]ing, while allowing him to land and escape juggles with much less problem than before. He also received an increase on his defensive game through a higher amplification of heavy [[armor]] on his [[tilt attack|tilt]] and [[smash attack]]s, which tones down one of the issues his [[Tough Guy]] armor had in ''Smash 4'', and his higher [[weight]], which not only keeps his status as the heaviest character in the game, but also generally improves his [[Tough Guy]] armor in general. Despite his already high power and damage racking abilities, both have been improved even more in the transition (most notably on moves such as his tilt attacks, [[down throw]], [[Fire Breath]] and [[Whirling Fortress]]), which supplements his higher weight and improved adeptness at punishing. Finally, Flying Slam has significantly faster startup overall, now being on par with other characters' grabs such as {{SSBU|Mario}}, which heavily improves his options against shielding opponents.
Bowser has been greatly buffed overall in his transition from ''Smash 4'' to ''Ultimate''. Among Bowser's largest buffs are to those to his character attributes, his KO potential, and to his [[Flying Slam]]. Both Bowser's grounded and aerial mobility have improved (despite this being synonymous with the cast), sporting a faster [[jumpsquat]] as well as faster [[dash]], [[air speed|air]] and [[falling speed]]s, improving his ground-to-air transitioning, which makes him now more adept at [[punish]]ing, while allowing him to land and escape juggles with much less problem than before. He also received an increase on his defensive game through a higher amplification of heavy [[armor]] on his [[tilt attack|tilt]] and [[smash attack]]s, which tones down one of the issues his [[Tough Guy]] armor had in ''Smash 4'', and his higher [[weight]], which not only keeps his status as the heaviest character in the game, but also generally improves his [[Tough Guy]] armor in general. Despite his already high power and damage racking abilities, both have been improved even more in the transition (most notably on moves such as his tilt attacks, [[down throw]], [[Fire Breath]] and [[Whirling Fortress]]), which supplements his higher weight and improved adeptness at punishing. Finally, Flying Slam has significantly faster startup overall, now being on par with other characters' grabs such as {{SSBU|Mario}}, which heavily improves his options against shielding opponents.


Some of the universal gameplay changes have additionally benefitted Bowser. The universal reduction to [[landing lag]] has significantly improved Bowser's atrociously unsafe landing options, now having less trouble landing than ever before, which combines well with his fast falling speed and his streamlined jumpsquat. The ability to [[Run cancel|use any attack out of a run]] has also improved his ground game further, as it gives Bowser more reliable ways to punish the opponent due to his powerful, heavy armored tilt and smash attacks.
Some of the universal gameplay changes have additionally benefitted Bowser. The universal reduction to [[landing lag]] has significantly improved Bowser's atrociously unsafe landing options, now having less trouble landing than ever before, which combines well with his fast falling speed and his streamlined jumpsquat. The ability to [[Run cancel|use any attack out of a run]] has also improved his ground game further, as it gives Bowser more reliable ways to punish the opponent due to his powerful, heavy armored tilt and smash attacks.
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