Bowser (SSB4)/Side special/Default: Difference between revisions

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[[File:BowserFlyingSlamAir.gif|thumb|270px|Hitbox visualization showing Bowser's aerial Flying Slam.]]
[[File:BowserFlyingSlamAir.gif|thumb|270px|Hitbox visualization showing Bowser's aerial Flying Slam.]]
[[File:BowserFlyingSlamCollateral.gif|thumb|270px|Hitbox visualization showing Bowser's Flying Slam's collateral.]]
[[File:BowserFlyingSlamCollateral.gif|thumb|270px|Hitbox visualization showing Bowser's Flying Slam's collateral.]]
{{technical data}}


==Overview==
==Overview==
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==Update history==
==Update history==
{{GameIcon|ssb4-3ds}} [[1.0.4]]
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|[[Sacrificial KO]]s using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
*{{nerf|[[Sacrificial KO]]s using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}


{{GameIcon|ssb4}} [[1.0.6]]
{{GameIcon|ssb4}} [[1.0.6]]
*{{buff|Bowser has more control over Flying Slam's trajectory.}}
*{{buff|Bowser has more control over Flying Slam's trajectory, while the opponent has less control (base air acceleration: 0.15 (Bowser)/0.18 (opponent) → 0.18/0.17).}}


{{GameIcon|ssb4}} [[1.1.3]]
{{GameIcon|ssb4}} [[1.1.3]]
*{{buff|Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.}}
*{{buff|Flying Slam's grab to slam transition is considerably faster (38 frames → 25), now only being a few frames slower than its ''Brawl'' counterpart.}}
*{{buff|All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.}}
**{{nerf|However, the slam to grab transition has less intangibility (frames 1-23 → 1-16), as the intangibility frames were not adjusted for the move's new frame speed multiplier.}}
*{{buff|Bowser has more control over Flying Slam's trajectory (base air acceleration: 0.18 → 0.21).}}
*{{nerf|The opponent has more control over Flying Slam's trajectory (base air acceleration: 0.17 → 0.19).}}
**{{buff|However, this does not fully compensate for Bowser's greater air acceleration, giving him more control overall.}}
*{{buff|Flying Slam now has invincibility frames before Bowser leaves the ground.}}


{{GameIcon|ssb4}} [[1.1.4]]
{{GameIcon|ssb4}} [[1.1.4]]
*{{buff|All variations of Flying Slam's grab range increased.}}
*{{buff|All variations of Flying Slam's grab range increased.}}
**{{buff|Ground Hand Hitbox Size: 4/3 5/4.}}
**{{buff|Grounded grabbox sizes: (4u/3u → 5u/4u (grounded), 1u/1u 2u/2u (aerial)).}}
**{{buff|Large Hitbox X Position: 17 → 17.5.}}
**{{buff|Far grabbox Z position: (17 → 17.5).}}
**{{buff|Ground to Air Hand Hitbox: 1/1 2/2.}}
**{{buff|Aerial grabbox sizes: (5u/3.5u 6u/4.5u).}}
**{{buff|Outer Hitbox X Position: 17 17.5.}}
**{{buff|Large grabbox Z position: (15 15.5).}}
**{{buff|Air Hand Hitbox: 5/3.5 → 6/4.5.}}
 
**{{buff|Large Hitbox X Position: 15 → 15.5.}}
==Throw, Grab and Hitbox Data==
 
===Ground Grab===
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=17.5
|a=0
}}
{{SSB4GrabboxTableRow
|id=1
|r=4.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=11.0
|a=0
}}
{{SSB4GrabboxTableRow
|id=2
|r=2.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=17.5
|g=0
}}
{{SSB4GrabboxTableRow
|id=3
|r=2.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=11.0
|g=0
}}
|}
 
===Air Grab===
{{SSB4GrabboxTableHeader}}
{{SSB4GrabboxTableRow
|id=0
|r=6.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=15.5
}}
{{SSB4GrabboxTableRow
|id=1
|r=4.5
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=10.0
}}
|}


==Hitboxes==
===Throw===
===Throw===
{|class="wikitable"
{{SSB4ThrowTableHeader}}
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4ThrowTableRow
|-
|id=0
|Throw||18%||60||80||60||0||No
|damage=18%
|af=3
|angle=60
|bk=80
|ks=60
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=5%
|af=3
|angle=70
|bk=60
|ks=30
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
|}
===Collateral===
===Collateral===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableHeader|stretch=y}}
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}}
}}
|}
|}
==Timing==
===Ground grab===
{|class="wikitable"
!Grab
|8
|-
!Interruptible
|43
|-
!Animation length
|49
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Grab|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
===Air grab===
{|class="wikitable"
!Grab
|17
|-
!Animation length
|48
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=1}}{{FrameStrip|t=Lag|c=31}}
{{FrameStripEnd}}
===Falling hit===
{|class="wikitable"
!Intangible
|1-23
|-
!Hitbox
|72-
|-
!Animation length
|81
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=71}}{{FrameStrip|t=Hitbox|c=10}}
|-
{{FrameStrip|t=Intangible|c=23}}{{FrameStrip|t=Vulnerable|c=58}}
{{FrameStripEnd}}
===Throw===
{|class="wikitable"
!Throw
|8
|-
!Interruptible
|49
|-
!Animation length
|66
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|grab=y|intangible=y|vulnerable=y|interruptible=y}}


{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}
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