Bonus (mode): Difference between revisions

22 bytes added ,  11 months ago
m (Text replacement - "\|(right|thumb)\|([^\]\n]+)\|(right|thumb)" to "|thumb|$2")
 
Line 10: Line 10:
*Some bonuses are pointless or can gimp the player too much and are usually of little help, if any, towards winning - No R 4 U and Stiff Knees heavily limit one's options and are worth only 300 points each.
*Some bonuses are pointless or can gimp the player too much and are usually of little help, if any, towards winning - No R 4 U and Stiff Knees heavily limit one's options and are worth only 300 points each.
*Some bonuses are trivial to earn and gain equally trivial amounts of points, which may be pointless in most cases but could be the difference when earned multiple times in a close match. Instant Poser is an example of this.
*Some bonuses are trivial to earn and gain equally trivial amounts of points, which may be pointless in most cases but could be the difference when earned multiple times in a close match. Instant Poser is an example of this.
*Some bonuses gain sizeable points on completion but activate other unwanted "anti-bonuses" should the player commit and fail, or which always activate and reduce the bonus's effective value. For example, failing to achieve Specialist will result in being given Stale Moves, while trying to get Switzerland may saddle the player with Coward and Opportunist whether they succeed or not.
*Some bonuses gain sizeable points on completion but activate other unwanted "anti-bonuses" worth negative points should the player commit and fail, or which always activate and reduce the bonus's effective value. For example, failing to achieve Specialist will result in being given Stale Moves, while trying to get Switzerland may saddle the player with Coward and Opportunist whether they succeed or not.
*Various bonuses can be based on opponents' actions. Players may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is worth more for the target than the Star KO bonus the attacker gets).
*Various bonuses can be based on opponents' actions. Players may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is worth more for the target than the Star KO bonus the attacker gets).


72

edits