Battlefield (SSBB): Difference between revisions

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'''Battlefield''' is a ''[[Super Smash Bros. Brawl]]'' stage that was first confirmed at [[E3]] in 2006. Its layout is very similar to that of its ''[[Melee]]'' [[Battlefield (SSBM)|counterpart]] - it consists of a central hard [[platform]] with [[ledge]]s that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements  are larger than those of ''Melee''<nowiki>'</nowiki>s Battlefield, and the [[blast line]]s that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly [[recover]] from offstage.
'''Battlefield''' is a ''[[Super Smash Bros. Brawl]]'' stage that was first confirmed at [[E3]] in 2006. It was also the first stage confirmed for Brawl. Its layout is very similar to that of its ''[[Melee]]'' [[Battlefield (SSBM)|counterpart]] - it consists of a central hard [[platform]] with [[ledge]]s that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements  are larger than those of ''Melee''<nowiki>'</nowiki>s Battlefield, and the [[blast line]]s that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly [[recover]] from offstage.


The visual design of ''Brawl''<nowiki>'</nowiki>s Battlefield involves recognisable and natural elements such as foliage, stone structures, and a landscape background, while the Battlefield of ''SSBM'' is plainer and has an abstract background. The stage cycles through different [[Time change|times of day]], each with its own distinct background visuals and light. Unlike [[Smashville]], the cycle does not reflect the actual time of day in reference to real time. It instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after four minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day.
The visual design of ''Brawl''<nowiki>'</nowiki>s Battlefield involves recognisable and natural elements such as foliage, stone structures, and a landscape background, while the Battlefield of ''SSBM'' is plainer and has an abstract background. The stage cycles through different [[Time change|times of day]], each with its own distinct background visuals and light. Unlike [[Smashville]], the cycle does not reflect the actual time of day in reference to real time. It instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after four minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day.
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