Banjo & Kazooie (SSBU)/Neutral aerial: Difference between revisions

m (Serpent King moved page Kazooie (SSBU)/Neutral aerial to Banjo & Kazooie (SSBU)/Neutral aerial over redirect: AFD Cleanup)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}


[[File:Banjo&KazooieNAir.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's neutral aerial.]]
[[File:Banjo&KazooieNAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's neutral aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop.
Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop.


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|damage=4.0%
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|-
!Animation length
!Animation length
|39
|33
|}
|}


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