Awakening Aether: Difference between revisions

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*During Awakening Aether, a special camera angle will activate during the second half of the attack, as a nod to the camera angles used in ''Awakening''. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.
*During Awakening Aether, a special camera angle will activate during the second half of the attack, as a nod to the camera angles used in ''Awakening''. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.
*This is the only Final Smash to belong to a variant of {{SSBU|Marth}}, but not be a variation of [[Critical Hit]].
*This is the only Final Smash to belong to a variant of {{SSBU|Marth}}, but not be a variation of [[Critical Hit]].
 
**However, similar to Marth and Lucina’s Critical Hit, Awakening Aether involves Chrom dashing forward to strike.
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