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*{{SSB4|Captain Falcon}}: He has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring. | *{{SSB4|Captain Falcon}}: He has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring. | ||
*{{SSB4|Cloud}}: Cloud's Buster Sword gives him a very long attack range, and his neutral aerial, up aerial, and back aerial all auto-cancel in a short-hop. He also has favorable mobility traits, possessing a quick dash and one of the faster running speeds in the game. | *{{SSB4|Cloud}}: Cloud's Buster Sword gives him a very long attack range, and his neutral aerial, up aerial, and back aerial all auto-cancel in a short-hop. He also has favorable mobility traits, possessing a quick dash and one of the faster running speeds in the game. | ||
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. | *{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield. | ||
*{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility. | *{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility. | ||
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[DACUS]] inputs. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link. | |||
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop. | *{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop. | ||
*{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile. | *{{SSB4|Pikachu}}: [[Quick Attack]] helps Pikachu approach opponents. [[Thunder Jolt]] is also a useful projectile. |
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