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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
The Mii Brawler has been the most extensively modified of the Mii Fighters. With its height and weight now being fixed, the Mii Brawler now has set attributes, now being a [[weight|middleweight]] fast faller with high mobility and effective close combat abilities, making their playstyle along the lines of other combo-oriented "footsies" fighters like {{SSBU|Little Mac}} or {{SSBU|Squirtle}}. The Brawler is also the Mii whose custom moves have been the most extensively modified. As a result of their moveset overhaul, the Mii Brawler has received a large mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate''; while it was ambiguous to whether they were overall buffed or nerfed during the initial release, game updates would provide substantial buffs for the Brawler, and the changes to game mechanics have been mostly positive for them. Overall, the Mii Brawler was buffed in the transition to ''Ultimate''. | |||
In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been | In terms of move changes, aside from some animation changes that set their moves apart from other characters, the Brawler's standard moveset has been noticeably improved. Their moves' functionality has not been altered significantly, with quality-of-life changes like forward tilt losing its sourspot, forward aerial being faster, and moves such as their smash attacks and back aerial getting moderate to high increases in knockback. Similarly to the other Mii Fighters, the Brawler's default special moves have been buffed significantly, with them being the largest recipient of buffs: [[Shot Put]] has less endlag and sends at a lower angle that makes it more useful, [[Onslaught]] has increased KO potential overall, [[Soaring Axe Kick]] covers slightly more distance and the descending part now has to be manually inputted, and [[Head-On Assault]] can now KO and deals increased shield damage. These changes give them a larger abundance of powerful moveset choices, fixing one of the Brawler's former weaknesses and allowing the Brawler to function just as effectively without altered custom moves. | ||
In addition, the Brawler is the Mii Fighter to have the biggest access to entirely new special moves, as each directional input (neutral, side, up, down) has a new special move that replaces another: [[Ultimate Uppercut]] was replaced by [[Flashing Mach Punch]], a powerful multi-hit move that renders the Brawler invincible should the move connect; [[Headache Maker]] was replaced by [[Suplex]], a damaging [[grab|command grab]]; [[Piston Punch]] was replaced by [[Thrust Uppercut]], a variant with more recovery potential and combo ability but less KO power; and [[Foot Flurry]] was replaced by [[Counter Throw]], a unique [[counterattack]] with short counter frames, but low cooldown and a retaliating hit in the form of a command grab. Each of these moves now give the Brawler a new option to handle several different situations. | |||
The Brawler also benefits from some of the universal changes to the gameplay mechanics. The universally increased mobility has notably improved the Brawler's grounded mobility as it grants them a more respectable initial dash, as well as their ground-to-air and air-to-ground mobility due to their faster falling speed and gravity. The ability to [[Dash-canceling|perform any grounded attack out of a run]] also alleviates their notoriously poor grounded [[approach]]. These two changes have collectively improved the Brawler's [[neutral game]], which was a major weakness they had in ''Smash 4''. The changes to [[air dodge]]s also allow the Brawler to catch opponents with more ease and potentially juggle them for a longer time, which is further compounded by the Brawler's improved mobility. | |||
However, the Mii Brawler has also received some noteworthy nerfs. The Brawler's set attributes are a double-edged sword, as their lower weight, slower air speed, and higher falling speed and gravity makes them easier to combo and KO and renders their aerial mobility more polarized, while also removing their neutral and forward aerial's ability to autocancel from a short hop. Additionally, some of the Brawler's best moves have been nerfed: down throw's higher knockback scaling limits followups after mid percents despite the Brawler's streamlined jumpsquat, vastly reducing the KO power of their combo strings and mostly preventing the Brawler from KOing as early as 85% through throw combos. The Brawler's best followup options from down throw also have weaker KO potential, since [[Helicopter Kick]] has lowered knockback and Thrust Uppercut's knockback is lower compared to Piston Punch. As a result, the Brawler is now forced to use their tilts in order to combo, as their previous KO setups now mostly serve to rack up damage instead. | |||
Despite Soaring Axe Kick's vastly improved utility and distance, some of the Brawler's other recovery choices have been nerfed in distance, making the Brawler's recovery less reliable than before: Onslaught travels a reduced distance if performed in the air, [[Burning Dropkick]] now has a fixed distance and cannot be charged (which also reduces its utility) and [[Feint Jump]] travels at a more downward angle, which when combined with the Brawler's increased fall speed and gravity gives the move less distance. The changes to the Brawler's special moves have also removed two of the Brawler's approach options, as the loss of Ultimate Uppercut removes a [[super armor]] option in exchange for invincibility when Flashing Mach Punch connects, and the loss of [[Foot Flurry]] removes one of their only approaching attacks in exchange for a counterattack in Counter Throw. However, due to the Brawler's improved mobility, the loss of these options is overall alleviated. | |||
Some of the changes to gameplay mechanics adversely affect the Brawler as well. The removal of perfect pivoting removes a useful microspacing tactic, while the changes to air dodges, while improving the Brawler's juggling and edgeguarding ability, also makes them easier to edgeguard. Lastly, the Brawler still retains some of their former weaknesses from ''Smash 4'' despite them being alleviated, such as their poor range and only passable projectile collectively resulting in a polarized neutral game, as well as having trouble at landing their powerful KO options and a vulnerable recovery. | |||
In the end, the changes to the Mii Brawler's moveset have improved their moveset overall and allow more of their special moves to shine due to their new utility, allowing the Brawler to more reliably adapt to a combo-based hit-and-run playstyle, though at the cost of weaker down throw combos and their strongest special moves being streamlined. Game updates have also provided the Brawler with some notable buffs, toning down some of the nerfs they received in the base game and significnatly improving their options in the neutral game. As a result, their original perception as the weakest of the three Miis has notably improved since then, with the general consensus being the Brawler stands around the low end of high tier or the high end of mid tier, but has room to rise. Nevertheless, their true viability and impact on the metagame are still yet to be determined due to their low representation and amount of results. | |||
{{SSB4 to SSBU changelist|char=Mii Brawler}} | {{SSB4 to SSBU changelist|char=Mii Brawler}} |