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Pikachu (SSB4)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Thunder Jolt.
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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early
0 0 6% 1   25 20 0 3.0 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  
1 0 5% 1   13 20 0 1.8 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  
Clean
0 0 5% 1   25 20 0 3.0 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  
1 0 4% 1   13 20 0 1.8 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  
Late
0 0 4% 1   25 20 0 3.0 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  
1 0 3% 1   13 20 0 1.8 2002 0.0 0.0 0.0 1.0x 0.3x 0%               Shock  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.8% 1   45 30 0 3.0 0 0.0 0.0 0.0 1.0x 0.3x 0%               Shock