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R.O.B. (SSB4)/Down smash

Hitbox visualization showing R.O.B.'s down smash.
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Hitboxes

Looping hit rehits every 2 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 2% 0   40 30 0 4.0 1046 -1.5 0.0 3.0 1.0x 1.0x 0%               Punch  
1 0 1.5% 0   40 30 0 4.0 1046 -1.5 0.0 13.0 1.0x 1.0x 0%               Punch  
Final hit
0 0 5% 0   37 160 0 5.0 1046 -1.5 0.0 13.0 1.0x 2.0x 0%               Punch  

Timing

Charges between 1-2
Looping hits 7-14
Final hit 16
Interruptible 46
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible