Ness (SSBM): Difference between revisions

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==Changes from ''Smash 64'' to ''Melee''==
==Changes from ''Smash 64'' to ''Melee''==
In his transition from ''Smash 64'' to ''Melee'', Ness has been given one major buff: the addition of the Yo-yo glitch, which can drastically improve his otherwise poor range and ground approach, while also receiving other good buffs on his overall range. Also, his aerial approach has been greatly improved. However, he has received drastic nerfs in other much more important areas that impaired his already poor recovery, slightly reduced the effectiveness of his PK Fire and most notably, removed his most notable combo finisher in his down aerial, while making it an extremely unsafe move on the ground (unless the move is auto-cancelled), and significantly reduced his KO options (as seen by the overwhelmingly decreased knockback on his smashes). Also, his outstanding combo game has both been buffed and nerfed: his forward aerial can now chain into itself and other aerials until high percents while his dash attack has many different follow-up options depending on where it hits, (while also having greatly increased range as mentionned previously). However, his down aerial's start-up lag has been drastically increased and as such, can't be comboed into anymore while now being easily punishable on the ground if not auto-cancelled. Finally, while the overall range in his attacks has greatly increased, it still remains extremely poor in comparaison with the entire cast and thus, can stil be easily and quickly overwhelmed when approaching opponents due to the barely increased range relative to the cast. As a result, Ness has a lower tier placing in ''Melee''; while already placing in the low tier of ''Smash 64'' despite the early ''Smash 64'' metagame viewing him as a top-tier, and Ness is still seen as nearly non-viable in tournaments.
In his transition from ''Smash 64'' to ''Melee'', Ness has been given one major buff: the addition of the Yo-yo glitch, which can drastically improve his otherwise poor range and ground approach, while also receiving other good buffs on his overall range. However, he has received drastic nerfs in other much more important areas that reduced the effectiveness of his PK Fire and most notably, removed his most notable combo finisher in his down aerial, while making it an extremely unsafe move on the ground (unless the move is auto-cancelled), significantly impaired his already poor recovery and drastically reduced his KO power and options. Also, his outstanding combo game has both been buffed and nerfed: his forward aerial can now chain into itself and other aerials while his dash attack has many different follow-up options depending on where it hits, (while also having greatly increased range as mentionned previously), and he now has an up and down throw, giving him two good setup and combo throws. However, his down aerial's start-up lag has been drastically increased and as such, can't be comboed into anymore while now being easily punishable on the ground if not auto-cancelled. Finally, while the overall range in his attacks has increased, it still remains extremely poor in comparaison with the entire cast and thus, can still be easily and quickly overwhelmed when approaching opponents due to the barely increased range relative to the cast. As a result, Ness has a lower tier placing in ''Melee''; while already placing in the low tier of ''Smash 64'' despite the early ''Smash 64'' metagame viewing him as a top-tier, and Ness is still seen as nearly non-viable in tournaments.


===Aesthetics===
===Aesthetics===
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*{{buff|Dash attack is now a multi-hitting move that does more damage and has significantly more range, combo potential and overall utility.}}
*{{buff|Dash attack is now a multi-hitting move that does more damage and has significantly more range, combo potential and overall utility.}}
*{{change|His dash attack has become psychokinetic.}}
*{{change|His dash attack has become psychokinetic.}}
*{{buff|Forward smash now has longer reach and is faster. The sweetspot also deals much more damage.}}
*{{buff|Forward smash now has longer reach and is faster. All hitboxes also deal much more damage.}}
*{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%.}}
*{{nerf|Forward smash's tipper hitbox is much weaker, KOing around 18% later, and it now has 3 drastically weaker sourspots on the base of his bat that can't KO until 150%.}}
*{{buff|Ness now has access to the Yo-yo glitch.}}
*{{buff|Ness now has access to the Yo-yo glitch.}}
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