Critical Hit: Difference between revisions

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==Origin==
==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}}.]]
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}}.]]
The critical hit is a staple feature of the ''Fire Emblem'' game series, which inflicts three times the standard damage if performed, accompanied by a unique attack animation.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).
The critical hit is a staple feature of many role-playing video games, often being an attack that has a certain ratio of occurrence with the payoff usually being double the current amount of damage done normally.
 
However, in the case of ''Fire Emblem'' game series, critical hits inflict three times the standard damage if performed (as opposed to two times the damage in most other games), accompanied by a unique attack animation.  The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past; Marth's Critical Hit animation is loosely based on his Critical Hit animation from the first {{uv|Fire Emblem}} game, while Roy's Critical Hit animation is based on his Critical Hit animation from ''Fire Emblem: The Binding Blade'', provided he has the Sword of Seals equipped (this also applies to the airborne version's recovery flip, which is a nod to the very same one Roy does when he sheaths back his sword).


The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in Marth's, Lucina's and Roy's Final Smashes resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''.
The gauge that appears represents the Hit Point system used in the series. In ''Brawl'', it has a graphical style similar to those of ''[[Fire Emblem: Mystery of the Emblem]]'', whereas in ''Super Smash Bros. 4'', the gauge seen in Marth's, Lucina's and Roy's Final Smashes resembles the HP gauge used in ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''.
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