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(@Penro Just because it's that way for you doesn't mean that's how the match-up goes. I play Diddy, Rosa and also played Cloud. We need recent results from professionals.) |
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Rosalina also has access to a unique advanced technique called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing with the aerial, allowing for more mix-ups, potential follow-ups and mindgames. However, Lunar Landing requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's good set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. | Rosalina also has access to a unique advanced technique called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing with the aerial, allowing for more mix-ups, potential follow-ups and mindgames. However, Lunar Landing requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's good set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. | ||
Despite all of her strengths, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her attacks sans Luma possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the 13 seconds it takes can be more than enough time for the opponent to land a combo or score a KO on Rosalina | Despite all of her strengths, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her attacks sans Luma possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the 13 seconds it takes can be more than enough time for the opponent to land a combo or score a KO on Rosalina, and because Luma cannot act out of tumble until landing on the ground, attacks which knock Luma off the edge will KO it instantly, regardless of how much HP it has left. Most characters have a reliable move to go to for KOing Luma, but Rosalina has a particularly tough time against characters with large disjoints or fast moves that have higher base knockback, with {{SSB4|Cloud}} and {{SSB4|Meta Knight}} being two of her and Luma's most challenging match-ups. Such characters can freely attack Luma without any risk of hard punishes from Rosalina. As a result, players must learn to protect not just Rosalina, but Luma as well, making them rather difficult to play with. Further faults to both Rosalina & Luma were also brought about via game updates, though despite receiving many nerfs from the updates, particularly from update [[1.0.4]], they have a great standing in the metagame regardless. This is courtesy of their success in competitive play, such as {{Sm|Dabuz}} advancing to Grand Finals of [[GENESIS 3]] and winning both [[Apex 2016]] and [[WTFox 2]] while using them. Despite widely regarded as a top-tier character, she has below-average representation due to her high-learning curve and defensive playstyle. | ||
==Update history== | ==Update history== |
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