Ness (SSBM)/Down aerial: Difference between revisions

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(saying the sourspot "was never implemented" sems a bit off, since I believe other characters have funny empty timing commands)
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[[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]]
[[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]]
Ness performs a [[stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.  
Ness performs a [[stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]] (especially compared to its previous incarnation) so this can be a risky move to use. On the other hand, it autocancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback, but has low knockback scaling, so it cannot KO until 200% on grounded opponents.  
{{competitive expertise}}


==Hitboxes==
==Hitboxes==