Pikmin Throw: Difference between revisions

185 bytes added ,  12 years ago
→‎Origin: Might need rewording.
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==Origin==
==Origin==


In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Note that in both ''Pikmin'' games, the Yellow Pikmin have a more noticible high arc than in ''Brawl''.
In ''[[Pikmin (game)|Pikmin]]'', if Olimar wasn't able to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Additionally, differently coloured Pikmin would have different traveling arcs; Yellow could be thrown the highest and white could be thrown the farthest. Similarly, Purple Pikmin traveled the shortest distance, due to their mass; all of these characteristics were carried over to in Brawl.
 
{{Special Moves|char=Olimar}}
{{Special Moves|char=Olimar}}
[[Category:Attacks]]
[[Category:Attacks]]