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(Added a fact about the background trainers' 3D models.) |
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*The mirror in the background is not actually a mirror, but simply the entire stage flipped on the z-axis. This is a common trick in video games, as it is much easier than making a texture that reflects perfectly. This means that the player is actually controlling two character models at the same time during a game. | *The mirror in the background is not actually a mirror, but simply the entire stage flipped on the z-axis. This is a common trick in video games, as it is much easier than making a texture that reflects perfectly. This means that the player is actually controlling two character models at the same time during a game. | ||
**This causes a side effect where actions with random elements, such as {{SSB4|Pac-Man}}'s [[Namco Roulette]], would often not show the same effect on both sides. This is prevented by simply removing the effects on the mirror side. | **This causes a side effect where actions with random elements, such as {{SSB4|Pac-Man}}'s [[Namco Roulette]], would often not show the same effect on both sides. This is prevented by simply removing the effects on the mirror side. | ||
*The silhouettes of the trainers doing poses in the background are 3D models. Normally, they are reduced to a monochrome silhouette, but if the [[Squid Sisters]] are playing on the [[Ω form|Ω]] or [[Battlefield form|Battlefield]] forms, the harsh lighting right next to the trainer will reveal the features of their body, making it possible to see their model in some detail, including [[wikipedia:Z-fighting|Z-fighting]] where some limbs join. | |||
==References== | ==References== |
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