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*Possessing one or more "[[caves of life]]," allowing characters to survive much longer than feasibly possible under usual circumstances, and creating a general over-centralisation on the ability to [[tech]]. | *Possessing one or more "[[caves of life]]," allowing characters to survive much longer than feasibly possible under usual circumstances, and creating a general over-centralisation on the ability to [[tech]]. | ||
*Possessing permanent walk-off [[blast line]]s and walls; the former creates unreasonably powerful camping positions and allows for potential easy [[zero-death]]s that wouldn't occur normally, as well as marginalizing or completely eliminating offstage play (nullifying the value of a good recovery), while the latter also creates powerful camping positions and allow for zero-death or otherwise heavily damaging combos that wouldn't be possible otherwise. Walk-offs and walls that occur only temporarily on a stage are considered detrimental, but acceptable enough to usually not result in a stage's banning by themselves. | *Possessing permanent walk-off [[blast line]]s and walls; the former creates unreasonably powerful camping positions and allows for potential easy [[zero-death]]s that wouldn't occur normally, as well as marginalizing or completely eliminating offstage play (nullifying the value of a good recovery), while the latter also creates powerful camping positions and allow for zero-death or otherwise heavily damaging combos that wouldn't be possible otherwise. Walk-offs and walls that occur only temporarily on a stage are considered detrimental, but acceptable enough to usually not result in a stage's banning by themselves. | ||
*Drastically altering gameplay and the strategies needed to win (such as [[Icicle Mountain]] and [[ | *Drastically altering gameplay and the strategies needed to win (such as [[Icicle Mountain]] and [[Mario Bros.]]). | ||
*Possessing elements that causes the stage to be too strenuous on the system's CPU and thus being capable of reducing the game's frame rate mid-match (such as [[Fountain of Dreams]] in ''Melee'' doubles play). | *Possessing elements that causes the stage to be too strenuous on the system's CPU and thus being capable of reducing the game's frame rate mid-match (such as [[Fountain of Dreams]] in ''Melee'' doubles play). | ||
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==Stage legality in ''[[Smash 64]]''== | ==Stage legality in ''[[Smash 64]]''== | ||
The following is ''Smash 64's'' banlist for stages in tournaments. Until mid-2015, four stages — | The following is ''Smash 64's'' banlist for stages in tournaments. Until mid-2015, four stages — [[Dream Land]], [[Hyrule Castle]], [[Congo Jungle]], and [[Peach's Castle]] — were legal. Currently, [[Dream Land]] is the only stage that can be used in tournaments. However, with tournaments switching from the vanilla version of the game to the [[19XX]] mod, in some tournaments like {{Trn|GENESIS 5}} or {{Trn|GENESIS 6}}, the stages [[Duel Zone]] and {{SSB|Final Destination}}, which weren't available without hacking, have seen some tournament presence in doubles, though this is generally rare. | ||
More recently, [[Smash Remix]] has allowed for certain hacked stages in tournaments, such as Zebes Landing (a version of Dream Land without wind), and even stages with a different layout, like 64 versions of [[Smashville]], [[Yoshi's Story]], [[Pokémon Stadium]] and others. | More recently, [[Smash Remix]] has allowed for certain hacked stages in tournaments, such as Zebes Landing (a version of Dream Land without wind), and even stages with a different layout, like 64 versions of [[Smashville]], [[Yoshi's Story]], [[Pokémon Stadium]] and others. | ||
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! Commonly cited reasons for status | ! Commonly cited reasons for status | ||
|- | |- | ||
| | | [[Dream Land]] | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| A modified version of this stage without [[hazard]]s (the wind) or alternative versions in [[Smash Remix]] such as Zebes Landing is sometimes used as an alternative. | | A modified version of this stage without [[hazard]]s (the wind) or alternative versions in [[Smash Remix]] such as Zebes Landing is sometimes used as an alternative. | ||
|- | |- | ||
| | | [[Congo Jungle]] | ||
| style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset"/> | | style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset"/> | ||
| style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[https://www.ssbwiki.com/Tournament:Smash_%27N%27_Splash_5#Stages Smash'N'Splash 5]</ref> | | style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[https://www.ssbwiki.com/Tournament:Smash_%27N%27_Splash_5#Stages Smash'N'Splash 5]</ref> | ||
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| Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites; random, powerful stage hazards in Arwing lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on the stage and aerial-based characters off of it | | Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites; random, powerful stage hazards in Arwing lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on the stage and aerial-based characters off of it | ||
|- | |- | ||
| [[Dream Land | | [[Dream Land]] | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
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| Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | | Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | ||
|- | |- | ||
| | | [[Kongo Falls|Kongo Jungle]] | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Powerful camping position on the rock platform on the bottom right of the stage; [[Klaptrap|Klap Trap]] too powerful and difficult to avoid when it enters the Barrel Cannon | | Powerful camping position on the rock platform on the bottom right of the stage; [[Klaptrap|Klap Trap]] too powerful and difficult to avoid when it enters the Barrel Cannon | ||
|- | |- | ||
| [[ | | [[Kongo Jungle|Kongo Jungle N64]] | ||
| style="background:#ffdfbf" | Retired counterpick | | style="background:#ffdfbf" | Retired counterpick | ||
| style="background:#ffdfbf" | Retired counterpick | | style="background:#ffdfbf" | Retired counterpick | ||
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| Walk-off blast lines; stage is too small; random, disruptive [[stage hazard]] in [[Birdo]]; lack of proper "center" platform hinders gameplay, particularly in doubles | | Walk-off blast lines; stage is too small; random, disruptive [[stage hazard]] in [[Birdo]]; lack of proper "center" platform hinders gameplay, particularly in doubles | ||
|- | |- | ||
| | | [[Mute City]] | ||
| style="background:#ffdfbf" | Retired counterpick | | style="background:#ffdfbf" | Retired counterpick | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
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In the past, the following stages have been legal counterpicks, but are now banned: | In the past, the following stages have been legal counterpicks, but are now banned: | ||
*[[Big Blue]], [[Brinstar]], [[Corneria]], [[Green Greens]], [[Jungle Japes]], | *[[Big Blue]], [[Brinstar]], [[Corneria]], [[Green Greens]], [[Jungle Japes]], [[Kongo Falls|Kongo Jungle]], [[Kongo Jungle|Kongo Jungle (N64)]], {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Mute City]], [[Onett]], [[Poké Floats]], [[Princess Peach's Castle]], [[Rainbow Cruise]], {{SSBM|Yoshi's Island}} | ||
The following stages have never been legal in competitive ''Melee'' history: | The following stages have never been legal in competitive ''Melee'' history: | ||
*[[Brinstar Depths]], [[Flat Zone]], [[Fourside]], [[Great Bay]], [[Icicle Mountain]], [[Temple]], [[Venom]], [[Yoshi's Island (SSB)|Yoshi's Island (N64)]] | *[[Brinstar Depths]], [[Flat Zone]], [[Fourside]], [[Great Bay]], [[Icicle Mountain]], [[Temple]], [[Venom]], [[Yoshi's Island (SSB)|Yoshi's Island (N64)]] | ||
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| Slants at the ledges; tilting can unfairly mess up recoveries | | Slants at the ledges; tilting can unfairly mess up recoveries | ||
|- | |- | ||
| [[ | | [[Mario Bros.]] | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| [[Gameplay]] is vastly altered by stage [[enemies]]; overly powerful stage hazards; impassable platforms create caves of life; walk-off blast lines; no lower blast line | | [[Gameplay]] is vastly altered by stage [[enemies]]; overly powerful stage hazards; impassable platforms create caves of life; walk-off blast lines; no lower blast line | ||
|- | |- | ||
| | | [[Figure-8 Circuit|Mario Circuit]] | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| High potential for camping/stalling; walk-off blast lines; frequent stage hazard in karts that often disrupt gameplay; no lower blast line | | High potential for camping/stalling; walk-off blast lines; frequent stage hazard in karts that often disrupt gameplay; no lower blast line | ||
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| Stage design from WarioWare, Inc. without transformations. Textures usually changed to a Wario Land theme. Too small for doubles. | | Stage design from WarioWare, Inc. without transformations. Textures usually changed to a Wario Land theme. Too small for doubles. | ||
|- | |- | ||
| [[Dream Land | | [[Dream Land]] | ||
| style="background:#ffffbf" | Counterpick | | style="background:#ffffbf" | Counterpick | ||
| style="background:#ffffbf" | Counterpick | | style="background:#ffffbf" | Counterpick | ||
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| [[Brinstar]] || style="background:#ffbfbf" | Banned || Lava stage hazard is too powerful, especially against fast-fallers; stage creates significant reliance on aerial games, punishing characters that need to stay on the ground; irregular, disruptive design that can frequently change | | [[Brinstar]] || style="background:#ffbfbf" | Banned || Lava stage hazard is too powerful, especially against fast-fallers; stage creates significant reliance on aerial games, punishing characters that need to stay on the ground; irregular, disruptive design that can frequently change | ||
|- | |- | ||
| [[ | | [[Dream Land GB|Dream Land]] || style="background:#ffbfbf" | Banned || Scrolling overcentralizes gameplay on keeping up with the stage, giving a strong benefit to characters with good mobility; frequent walk-off blast lines; lower blast line is frequently absent | ||
|- | |- | ||
| [[Dream Land (64)]] || style="background:#ffffbf" | Counterpick || Wind can alter gameplay; the top platform is closer to the ceiling than battlefield; thus sligtly favoring characters with vertical finishers | | [[Dream Land (64)]] || style="background:#ffffbf" | Counterpick || Wind can alter gameplay; the top platform is closer to the ceiling than battlefield; thus sligtly favoring characters with vertical finishers | ||
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| [[Prism Tower]] || style="background:#ffffbf" | Counterpick || Some transformations feature walk-off blast lines. | | [[Prism Tower]] || style="background:#ffffbf" | Counterpick || Some transformations feature walk-off blast lines. | ||
|- | |- | ||
| [[Mute City]] || style="background:#ffbfbf" | Banned || Lack of bottom blast line; road is too powerful a stage hazard; potentially random placement of F-Zero racers; provides significant advantage to characters with good aerial mobility | | [[Mute City SNES|Mute City]] || style="background:#ffbfbf" | Banned || Lack of bottom blast line; road is too powerful a stage hazard; potentially random placement of F-Zero racers; provides significant advantage to characters with good aerial mobility | ||
|- | |- | ||
| [[Magicant]] || style="background:#ffbfbf" | Banned || Flying Men are too powerful a stage hazard and overcentralize gameplay on camping on the rightmost platform. | | [[Magicant]] || style="background:#ffbfbf" | Banned || Flying Men are too powerful a stage hazard and overcentralize gameplay on camping on the rightmost platform. | ||
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|style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; unusual curvature and gravity of the stage can also impact gameplay physics | |style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; unusual curvature and gravity of the stage can also impact gameplay physics | ||
|- | |- | ||
| | |[[Mario Circuit]] | ||
|style="background:#ffbfbf" | Banned || Some transformations of the stage can block off blast lines; Shy Guy racers too powerful a stage hazard | |style="background:#ffbfbf" | Banned || Some transformations of the stage can block off blast lines; Shy Guy racers too powerful a stage hazard | ||
|- | |- | ||
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|style="background:#ffdfbf" | Retired counterpick || Stage transformations can have walk-off blast lines or no lower blast line; some potentially powerful camping spots; strongly benefits characters with good air mobility | |style="background:#ffdfbf" | Retired counterpick || Stage transformations can have walk-off blast lines or no lower blast line; some potentially powerful camping spots; strongly benefits characters with good air mobility | ||
|- | |- | ||
|[[ | |[[Figure-8 Circuit|Mario Circuit (Brawl)]] | ||
|style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; Shy Guy racers too powerful and disruptive a stage hazard | |style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; Shy Guy racers too powerful and disruptive a stage hazard | ||
|- | |- | ||
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|style="background:#ffbfbf" | Banned || Disruptive geometry; offstage triangles and walls can block K.Os and promote camping. | |style="background:#ffbfbf" | Banned || Disruptive geometry; offstage triangles and walls can block K.Os and promote camping. | ||
|- | |- | ||
| | |[[Kongo Jungle]] | ||
|style="background:#ffbfbf" | Banned || Too large; high ceiling; platform layout promotes stalling and circle camping. | |style="background:#ffbfbf" | Banned || Too large; high ceiling; platform layout promotes stalling and circle camping. | ||
|- | |- | ||
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|style="background:#ffbfbf" | Banned || Clouds off right side of the stage highly favor camping; right blast zone is extremely far away from the main body of the stage. | |style="background:#ffbfbf" | Banned || Clouds off right side of the stage highly favor camping; right blast zone is extremely far away from the main body of the stage. | ||
|- | |- | ||
| | |[[Dream Land]] | ||
|style="background:#ffbfbf" | Banned || Too similar to Battlefield, omitted from most rulesets to reduce redundancy. | |style="background:#ffbfbf" | Banned || Too similar to Battlefield, omitted from most rulesets to reduce redundancy. | ||
|- | |- |