List of Super Smash Bros. references in other franchises: Difference between revisions

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(I mean, we have Wonderful 101 and Undertale here, so...)
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*In ''{{iw|wikirby|Kirby Star Allies}}'', completing a save file to 100% results in there being about a 50% chance to play ''Melee''{{'}}s [[Green Greens]] music in the file's main menu. King Dedede, in his playable appearance, can use the [[Super Dedede Jump]] following the 4.0.0 update, while the Parallel Dedede boss utilizes [[Gordo Throw]] during his first phase. Meta Knight, as of the 4.0.0 update, can also use Galactic Counter, which works identically to the many [[counterattack]]s in ''Smash''. {{s|wikirby|The Ultimate Choice}} mode in this game uses a difficulty system similar to the [[Intensity]] mechanic in ''Smash 4'' and ''Ultimate''{{'}}s [[Classic Mode]], in which higher difficulties raise the amount of rounds, and decrease the amount of healing items and the player's HP, but reward more {{s|wikirby|Picture Piece}}s.
*In ''{{iw|wikirby|Kirby Star Allies}}'', completing a save file to 100% results in there being about a 50% chance to play ''Melee''{{'}}s [[Green Greens]] music in the file's main menu. King Dedede, in his playable appearance, can use the [[Super Dedede Jump]] following the 4.0.0 update, while the Parallel Dedede boss utilizes [[Gordo Throw]] during his first phase. Meta Knight, as of the 4.0.0 update, can also use Galactic Counter, which works identically to the many [[counterattack]]s in ''Smash''. {{s|wikirby|The Ultimate Choice}} mode in this game uses a difficulty system similar to the [[Intensity]] mechanic in ''Smash 4'' and ''Ultimate''{{'}}s [[Classic Mode]], in which higher difficulties raise the amount of rounds, and decrease the amount of healing items and the player's HP, but reward more {{s|wikirby|Picture Piece}}s.
*In ''Kirby Fighters 2'', King Dedede can use Gordo Throw as one of his attacks as a boss, while playable Dedede gets an entrance pose based on his ''Ultimate'' artwork. The Wrestler ability was introduced in this game and is inspired by [[Incineroar]]'s moveset.
*In ''Kirby Fighters 2'', King Dedede can use Gordo Throw as one of his attacks as a boss, while playable Dedede gets an entrance pose based on his ''Ultimate'' artwork. The Wrestler ability was introduced in this game and is inspired by [[Incineroar]]'s moveset.
*In ''Kirby and the Forgotten Land'', after King Dedede is saved, he will relax in Waddle Dee town relaxing with his ''Super Smash Bros.'' crouching pose.
*In ''Kirby and the Forgotten Land'', after King Dedede is saved, he can be seen in Waddle Dee town relaxing in his ''Super Smash Bros.'' crouching pose.
*The upcoming ''{{s|wikirby|Kirby's Dream Buffet}}'' game features giant white hands that resemble [[Master Hand]] and [[Crazy Hand]], though it is not explicitly confirmed if they are said characters. Nevetheless, one of the hands recreates Master Hand's countdown from ''Smash 64''{{'}}s [[opening movie]] at the start of a race.
*The upcoming ''{{s|wikirby|Kirby's Dream Buffet}}'' game features giant white hands that resemble [[Master Hand]] and [[Crazy Hand]], though it is not explicitly confirmed if they are said characters. Nevetheless, one of the hands recreates Master Hand's countdown from ''Smash 64''{{'}}s [[opening movie]] at the start of a race.
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