Stamina Mode: Difference between revisions

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[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.
[[Healing]] items and moves cannot heal a fighter's HP past their starting amount.


Mechanically, characters are considered to have a negative damage percentage while they have positive HP, which is why they take little knockback until KO'd, at which point they begin to take more knockback as damage rises as expected.
In knockback calculations, the opponent's post-hit percent is treated as 20%.


==Game differences==
==Game differences==