King Dedede (SSBB)/Forward tilt: Difference between revisions

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Forward tilt is a reliable followup to {{mvsub|King Dedede|SSBB|down throw}}, catching opponents that [[tech]] in place with the hilt if they're sent into [[tumble]] by it and can't be [[chain grab]]bed. Because of the [[hitstun]] inflicted, this can allow for a regrab. It's also a good followup off of the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit of neutral attack]] at around 50%, sometimes being considered better than the rapid jab.  
Forward tilt is a reliable followup to {{mvsub|King Dedede|SSBB|down throw}}, catching opponents that [[tech]] in place with the hilt if they're sent into [[tumble]] by it and can't be [[chain grab]]bed. Because of the [[hitstun]] inflicted, this can allow for a regrab. It's also a good followup off of the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit of neutral attack]] at around 50%, sometimes being considered better than the rapid jab.  


However, because the multihits are inconsistent, forward tilt often fails to deal much damage. This fails to hinder the move outside of damage though, as the knockback from even the multihits is enough for the move to serve its purpose. It's also got very mediocre [[KO]] potential, making it strictly a [[spacing]] tool for the [[neutral game]].  
However, forward tilt is very weak, only dealing 6% at most along with having very low knockback. This strictly makes forward tilt a [[spacing]] tool for the [[neutral game]] as the reward for landing it is far too low.


==Hitboxes==
==Hitboxes==
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