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Forward tilt is a reliable followup to {{mvsub|King Dedede|SSBB|down throw}}, catching opponents that [[tech]] in place with the hilt if they're sent into [[tumble]] by it and can't be [[chain grab]]bed. Because of the [[hitstun]] inflicted, this can allow for a regrab. It's also a good followup off of the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit of neutral attack]] at around 50%, sometimes being considered better than the rapid jab. | Forward tilt is a reliable followup to {{mvsub|King Dedede|SSBB|down throw}}, catching opponents that [[tech]] in place with the hilt if they're sent into [[tumble]] by it and can't be [[chain grab]]bed. Because of the [[hitstun]] inflicted, this can allow for a regrab. It's also a good followup off of the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit of neutral attack]] at around 50%, sometimes being considered better than the rapid jab. | ||
However | However, forward tilt is very weak, only dealing 6% at most along with having very low knockback. This strictly makes forward tilt a [[spacing]] tool for the [[neutral game]] as the reward for landing it is far too low. | ||
==Hitboxes== | ==Hitboxes== |
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