Mii Brawler (SSBU): Difference between revisions

(→‎Attributes: modified some vocabulary and grammar used)
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In terms of recovery, Mii Brawler has some good options. Both Soaring Axe Kick and Thrust Uppercut have great vertical distance. However, the former is more reliable for recovery due to having better ledge snapping but the latter travels a short horizontal distance and has the ability to hit opponents near the ledge. Horizontal-wise, Mii Brawler has Burning Dropkick, Helicopter Kick and Feint Jump. Feint Jump, much like Flip Jump, is a good tool that can both mix up and extend the Mii Brawler's otherwise lackluster recovery. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by [[B-reversing]] it in the air. Helicopter Kick is also fairly decent as a horizontal recovery move but it does come with a huge penalty in vertical recovery.  
In terms of recovery, Mii Brawler has some good options. Both Soaring Axe Kick and Thrust Uppercut have great vertical distance. However, the former is more reliable for recovery due to having better ledge snapping but the latter travels a short horizontal distance and has the ability to hit opponents near the ledge. Horizontal-wise, Mii Brawler has Burning Dropkick, Helicopter Kick and Feint Jump. Feint Jump, much like Flip Jump, is a good tool that can both mix up and extend the Mii Brawler's otherwise lackluster recovery. Burning Dropkick can be used multiple times and its decent travel distance can be further improved by [[B-reversing]] it in the air. Helicopter Kick is also fairly decent as a horizontal recovery move but it does come with a huge penalty in vertical recovery.  


Overall, the Mii Brawler is a character with very good frame data, above-average mobility, a decent grab game and a variety of moves that can combo, juggle, and secure KOs. However, they are held back by their poor range and limited off-stage presence due to their fast fall speed. And while their strengths do overshadow their weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as [[Mario_(SSBU)|Mario]] and [[Squirtle_(SSBU)|Squirtle]]. As a result, they tend to struggle in some matchups, particularly versus characters with projectiles or disjoints. Similarly to the other two Mii Fighters, the Mii Brawler's representation is fairly low, making their viability yet to be seen in ''Ultimate's'' metagame.
Overall, the Mii Brawler is a character with very good frame data, above-average mobility, a decent grab game and a variety of moves that can combo, juggle, and secure KOs. However, they are held back by their poor range and limited off-stage presence due to their fast fall speed. And while their strengths do overshadow their weaknesses, many players have considered the Mii Brawler to be generally inferior to characters who have a similar fighting archetype such as [[Mario_(SSBU)|Mario]] and [[Squirtle_(SSBU)|Squirtle]]. As a result, they tend to struggle in some matchups, particularly versus characters with projectiles or disjoints.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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