Zero Suit Samus (SSB4): Difference between revisions

m
no edit summary
mNo edit summary
Line 96: Line 96:
**{{nerf|Dash attack has more start-up with the sweetspot having a shorter duration (frames 6-9 → 7-9) and it has much more ending ending lag (FAF 32 → 52). It also has smaller hitboxes (3.5u/5u/6u → 4.5u/4.5u (clean), 2.5u/3.8u/3.5u → 3.1u/4.1u (late)) compared to the previous dash attack.}}
**{{nerf|Dash attack has more start-up with the sweetspot having a shorter duration (frames 6-9 → 7-9) and it has much more ending ending lag (FAF 32 → 52). It also has smaller hitboxes (3.5u/5u/6u → 4.5u/4.5u (clean), 2.5u/3.8u/3.5u → 3.1u/4.1u (late)) compared to the previous dash attack.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Zero Suit Samus has a new forward smash, a mid-level side kick followed by a spinning side kick at a slightly higher angle. Unlike the previous forward smash, it consists of two hits instead of one (10%/11%/13%/6% (front)/6% (back) → 5% (hit 1)/11% (hit 2)), and its second hit has increased knockback (30/35 (base), 100 (scaling) → 28/(106/109)). These changes make it significantly more effective at KO'ing. It also has less start-up (frame 21 → 14) and ending lag (FAF 67 → 63).}}
**{{buff|Zero Suit Samus has a new forward smash, a mid-level side kick followed by a spinning side kick at a slightly higher angle. Unlike the previous forward smash, it consists of two hits instead of one (10%/11%/13%/6% (front)/6% (back) → 5% (hit 1)/11% (hit 2)), and its second hit has increased knockback (30/35 (base), 100 (scaling) → 28/(106/109)). These changes make it significantly more effective at KOing. It also has less start-up (frame 21 → 14) and ending lag (FAF 67 → 63).}}
**{{nerf|Forward smash has less range compared to the previous forward smash. Unlike the previous forward smash, it also cannot hit opponents standing directly behind Zero Suit Samus.}}
**{{nerf|Forward smash has less range compared to the previous forward smash. Unlike the previous forward smash, it also cannot hit opponents standing directly behind Zero Suit Samus.}}
**{{change|Forward smash has a [[normal]] and [[flame]] effect, whereas the previous forward smash has an [[electric]] effect.}}
**{{change|Forward smash has a [[normal]] and [[flame]] effect, whereas the previous forward smash has an [[electric]] effect.}}
Line 116: Line 116:
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial's first hit has reduced knockback (35 (base)/70 (scaling) → 50/50). Forward aerial also has larger hitboxes (5.5u/4.8u/5u → 6.4u/5.5u). Altogether, these changes make its hits connect together better. It also has decreased ending lag (FAF 49 → 47).}}
**{{buff|Forward aerial's first hit has reduced knockback (35 (base)/70 (scaling) → 50/50). Forward aerial also has larger hitboxes (5.5u/4.8u/5u → 6.4u/5.5u). Altogether, these changes make its hits connect together better. It also has decreased ending lag (FAF 49 → 47).}}
**{{nerf|Forward aerial's first hit deals less damage (6% → 5%) and has a shorter duration (frames 6-9 → 6-7). Due to having a consistent hitbox instead of a clean hitbox and a late hitbox, forward aerial's second hit has a shorter duration (frames 16-17 (clean), 18-20 (late) → 16-17) and now deals consistent damage (10%/11% (clean)/7% (late) → 7%) making forward aerial deal less damage overall (17% → 12%). The second hit's knockback scaling wasn't fully compensated (105 → 116), making it significantly weaker (it now KOs slightly under 180% in ''Smash 4'', compared to KO'ing at around 130% in ''Brawl''). Lastly, Zero Suit Samus' higher falling speed and gravity make forward aerial a worse landing option as she has much less time to use both hits before landing.}}
**{{nerf|Forward aerial's first hit deals less damage (6% → 5%) and has a shorter duration (frames 6-9 → 6-7). Due to having a consistent hitbox instead of a clean hitbox and a late hitbox, forward aerial's second hit has a shorter duration (frames 16-17 (clean), 18-20 (late) → 16-17) and now deals consistent damage (10%/11% (clean)/7% (late) → 7%) making forward aerial deal less damage overall (17% → 12%). The second hit's knockback scaling wasn't fully compensated (105 → 116), making it significantly weaker (it now KOs slightly under 180% in ''Smash 4'', compared to KOing at around 130% in ''Brawl''). Lastly, Zero Suit Samus' higher falling speed and gravity make forward aerial a worse landing option as she has much less time to use both hits before landing.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{nerf|Back aerial deals less damage (13% (foot)/12% (leg) → 12/10%) without full compensation on its knockback (33 (base), 100 (scaling) → 42/98) hindering its KO potential especially the sourspot. Additionally, the sourspot has been reduced to a small hitbox on Zero Suit Samus' knee as opposed to two sizeable hitboxes covering most of her body (4.8u/5u → 2.5u) making it significantly harder to connect to the point where back aerial now has a blindspot on Zero Suit Samus' upper leg.}}
**{{nerf|Back aerial deals less damage (13% (foot)/12% (leg) → 12/10%) without full compensation on its knockback (33 (base), 100 (scaling) → 42/98) hindering its KO potential especially the sourspot. Additionally, the sourspot has been reduced to a small hitbox on Zero Suit Samus' knee as opposed to two sizable hitboxes covering most of her body (4.8u/5u → 2.5u) making it significantly harder to connect to the point where back aerial now has a blindspot on Zero Suit Samus' upper leg.}}
**{{nerf|Back aerial has increased ending lag (FAF 38 → 40) and landing lag (9 frames → 11). It also has a shorter duration (frames 8-10 → 8-9), making it harder to connect with when combined with the afforementioned changes to the sourspot.}}
**{{nerf|Back aerial has increased ending lag (FAF 38 → 40) and landing lag (9 frames → 11). It also has a shorter duration (frames 8-10 → 8-9), making it harder to connect with when combined with the aforementioned changes to the sourspot.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{change|Up aerial deals less damage (10% (clean)/7% (late) → 6.5%), without full compensation on its knockback (40 (base)/100 (scaling) → 30/125). These changes improve its juggling and combo potential at higher percents (compared to the previous clean hit), but significantly hinder its KO potential as well as hindering its damage racking and followup potential at lower percents.}}
**{{change|Up aerial deals less damage (10% (clean)/7% (late) → 6.5%), without full compensation on its knockback (40 (base)/100 (scaling) → 30/125). These changes improve its juggling and combo potential at higher percents (compared to the previous clean hit), but significantly hinder its KO potential as well as hindering its damage racking and followup potential at lower percents.}}
Line 392: Line 392:
However, Zero Suit Samus received nerfs from game updates, with update 1.1.5 providing her most significant ones by exacerbating her grab game's lag issues, and somewhat toning down her immense strengths. These nerfs ultimately affected her results, with some of her main players eventually being outperformed by other characters, such as {{SSB4|Cloud}}, which in turn saw her playerbase slightly shrink. Zero Suit Samus' downturn was reflected in her subsequent tier placements, as she lost her top 3 status by being ranked 8th on the second tier list, and then lost her top 10 status by being ranked 11th on the third tier list.
However, Zero Suit Samus received nerfs from game updates, with update 1.1.5 providing her most significant ones by exacerbating her grab game's lag issues, and somewhat toning down her immense strengths. These nerfs ultimately affected her results, with some of her main players eventually being outperformed by other characters, such as {{SSB4|Cloud}}, which in turn saw her playerbase slightly shrink. Zero Suit Samus' downturn was reflected in her subsequent tier placements, as she lost her top 3 status by being ranked 8th on the second tier list, and then lost her top 10 status by being ranked 11th on the third tier list.


However as of recently, Zero Suit Samus has had a huge spike in results thanks to {{Sm|Marss}} and {{Sm|Nairo}} placing top 2 at many major tournaments and most notably Nairo's win at [[Super Smash Con 2017]] while using Zero Suit Samus a majority of the tournament. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as {{SSB4|Sheik}}, {{SSB4|Mario}}, {{SSB4|Rosalina}}, {{SSB4|Mewtwo}}, and {{SSB4|Marth}}. This is reflected by Zero Suit Samus's return to the top 10 on the fourth tier list, being ranked 6th. Some smashers however claim that despite her resent spike of results, her nuetral and ground game hinder her enough to put her at a lower spot with players like {{Sm|ANTi}}, {{Sm|ESAM}}, {{Sm|Mr.R}} and {{Sm|ZeRo}} believe that she is overrated and that she shouldn't be ranked as high as she is especially since other characters like {{SSB4|Sheik}}, {{SSB4|Cloud}}, {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Marth}}, {{SSB4|Fox}} and {{SSB4|Mewtwo}} win tournaments more consistently than she does.
However as of recently, Zero Suit Samus has had a huge spike in results thanks to {{Sm|Marss}} and {{Sm|Nairo}} placing top 2 at many major tournaments and most notably Nairo's win at [[Super Smash Con 2017]] while using Zero Suit Samus a majority of the tournament. Due to these impressive results and her ladder combos still being very frightening, her tier spot has been debated once again as many smashers claim that she should be ranked much higher due to her most recent results and these results being more impressive that characters ranked above her such as {{SSB4|Sheik}}, {{SSB4|Mario}}, {{SSB4|Rosalina}}, {{SSB4|Mewtwo}}, and {{SSB4|Marth}}. This is reflected by Zero Suit Samus's return to the top 10 on the fourth tier list, being ranked 6th. Some smashers however claim that despite her resent spike of results, her neutral and ground game hinder her enough to put her at a lower spot with players like {{Sm|ANTi}}, {{Sm|ESAM}}, {{Sm|Mr.R}} and {{Sm|ZeRo}} believe that she is overrated and that she shouldn't be ranked as high as she is especially since other characters like {{SSB4|Sheik}}, {{SSB4|Cloud}}, {{SSB4|Bayonetta}}, {{SSB4|Corrin}}, {{SSB4|Marth}}, {{SSB4|Fox}} and {{SSB4|Mewtwo}} win tournaments more consistently than she does.


==Trophies==
==Trophies==
332

edits