Counter: Difference between revisions

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
All Counters received a visual redesign that includes a wave like that of a heart monitor. {{SSB4|Marth}}'s Counter has been buffed, dealing more knockback and now reflects back x1.2 damage. {{SSB4|Lucina}}, as a [[clone]] of Marth, has the exact same Counter he does. {{SSB4|Ike}}'s Counter now activates slightly faster, now leaving him less vulnerable at startup. {{SSB4|Roy}}'s Counter also has been buffed, gaining more counter frames, knockback, and range, but its reflected damage multiplier was reduced to x1.35; this still leaves Roy's Counter with the highest damage multiplier (barring {{SSB4|Shulk}}'s [[Vision]] with [[Monado Arts|Buster]] active, which has a x1.82 multiplier) and some of the strongest knockback values, [[OHKO]]ing when it counters an attack that deals 36% or more, only contested by [[Counter Surge]] and [[Vision]] (with Jump Art active or having no Monado Art active, as all other Monado Arts alter knockback and damage too much to make Vision KO at 0%).
All Counters received a visual redesign that includes a wave like that of a heart monitor. {{SSB4|Marth}}'s Counter has been buffed, dealing more knockback and now reflects back x1.2 damage. {{SSB4|Lucina}}, as a [[clone]] of Marth, has the exact same Counter he does. {{SSB4|Ike}}'s Counter now activates slightly faster, now leaving him less vulnerable at startup. {{SSB4|Roy}}'s Counter also has been buffed, gaining more counter frames, knockback, and range, but its reflected damage multiplier was reduced to x1.35; this still leaves Roy's Counter with the highest damage multiplier (barring {{SSB4|Shulk}}'s [[Vision]] with [[Monado Arts|Buster]] active, which has a x1.82 multiplier). All counters have [[OHKO]] potential, with Ike and Roy's Counters OHKOing when they counter a hitbox dealing 35% damage or more, and Lucina and Marth's Counters OHKOing when they counter a hitbox dealing 40% damage or more. Roy's Counter, however, deals slightly more knockback than Ike's, making it more consistent.


==Customization==
==Customization==
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