Recoil damage: Difference between revisions

→‎List of moves with recoil damage: No-one ever added Wakie Wakie? Fun move in free-for-alls, by the way.
(→‎List of moves with recoil damage: No-one ever added Wakie Wakie? Fun move in free-for-alls, by the way.)
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== List of moves with recoil damage ==
== List of moves with recoil damage ==
*{{SSB4|Charizard}} - [[Flare Blitz]] deals 5% damage when used and an additional 5% if it hits (for a total of 10%).
*[[Charizard]] - [[Flare Blitz]] deals 5% damage when used and an additional 5% if it hits (for a total of 10%). The custom Blast Burn deals 6% when used and 10% if it hits (for a total of 16%).
*{{SSBB|Diddy Kong}} - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage.
*[[Diddy Kong]] - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage.
*[[Donkey Kong]] - receives 10% damage if someone breaks free from his [[cargo throw]].
*[[Donkey Kong]] - receives 10% damage if someone breaks free from his [[cargo throw]].
*{{SSBB|Ike}} - Fully charged [[Eruption]], deals 10% damage.
*[[Ike]] - Fully charged [[Eruption]] deals 10% damage. The custom Furious Eruption deals 10% damage when charged halfway, and 15% damage when fully charged.
*{{SSBB|King Dedede}} - [[Jet Hammer]] - when holding a fully charged Jet Hammer, King Dedede will receive damage in a fashion similar to [[hoop damage]]: it damages at 1% increments, but does not do any damage when at 150% or above (100% in [[Super Smash Bros. 4]]).
*[[Jigglypuff]] - [[Wakie Wakie]] deals 5% damage from the explosion.
*[[King Dedede]] - When holding a fully charged [[Jet Hammer]], King Dedede will receive damage in a fashion similar to [[hoop damage]]: it damages at 1% increments, but does not do any damage when at 150% or above (100% in [[Super Smash Bros. 4]]).
*[[Kirby]] - When holding a fully charged [[Hammer (move)|Hammer Flip]] or Giant Hammer, Kirby will take damage in the same way King Dedede does, but does not take any damage after 100% or above. He can also [[copy]] [[Thunder Jolt]] (Pichu), [[Flare Blade]], and [[Eruption]], which all damage Kirby just as they would the original user.
*[[Kirby]] - When holding a fully charged [[Hammer (move)|Hammer Flip]] or Giant Hammer, Kirby will take damage in the same way King Dedede does, but does not take any damage after 100% or above. He can also [[copy]] [[Thunder Jolt]] (Pichu), [[Flare Blade]], and [[Eruption]], which all damage Kirby just as they would the original user.
*[[Mr. Game & Watch]] - #1 [[Judge]], deals 12% damage.
*[[Mr. Game & Watch]] - #1 [[Judge]] deals 12% damage. The custom Extreme Judge will only deal 5%.
*{{SSBM|Pichu}} - Most [[electric]]-based moves: [[Thunder Jolt]] (1%), [[Skull Bash]] (1%), [[Agility]] (1% for the first leap and 3% for the optional second one), {{b|Thunder|Pokémon}} (3% when connecting with Pichu), [[forward smash]] (2%), [[forward aerial]] (4%), [[down aerial]] (1%, or 2% if Pichu hits the ground during the attack), [[pummel]] (1%), and [[forward throw]] (1%). [[Up throw]] and [[down throw]] do not cause any recoil damage, despite their electrical effects.
*[[SSBM|Pichu]] - Most [[electric]]-based moves: [[Thunder Jolt]] (1%), [[Skull Bash]] (1%), [[Agility]] (1% for the first leap and 3% for the optional second one), {{b|Thunder|Pokémon}} (3% when connecting with Pichu), [[forward smash]] (2%), [[forward aerial]] (4%), [[down aerial]] (1%, or 2% if Pichu hits the ground during the attack), [[pummel]] (1%), and [[forward throw]] (1%). [[Up throw]] and [[down throw]] do not cause any recoil damage, despite their electrical effects.
*{{SSBM|Roy}} - Fully charged [[Flare Blade]], deals 10% damage.
*[[Roy]] - Fully charged [[Flare Blade]] deals 10% damage.


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