Bayonetta (SSB4): Difference between revisions

m (→‎Notable players: iiGGY's results with Bayonetta seem to be the least impressive out of everyone on here.)
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However, Bayonetta has weaknesses that are quite exploitable. Being tall and light weight makes her rather easy to combo and KO. She is also quite polarized: while her aerial attacks have very low ending lag, a majority of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them relatively unsafe on shield (sans up and down tilt, which have low range) and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Little Mac}}. Her position after performing aerials can be exploitable too, as the more attacks she performs in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta [[punish]]able if they are whiffed and if she is forced to land on the ground. Her KOing options are lacking outside of back and down aerials, zero-death combos, and smashes, with her zero-deaths usually getting [[stale]]d and escapable if the opponent uses [[DI]] minimally while her smashes are too slow to land reliably and being fairly easy to cancel out due to their low [[priority]] and massive size, enforcing the use of Witch Time to score KOs. However, Witch Time can also be a double-edged sword, as the slowdown may cause Bayonetta to slide past opponents and whiff, and it also does not negate lingering hitboxes that can interrupt her attempt to counterattack. She has among the worst [[roll]]s, [[sidestep]]s, and [[air dodge]]s in the game, each having the slowest start-up and the highest ending lag out of all characters (though her rolls end one frame earlier than {{SSB4|Samus}}'s). Despite functioning like a counterattack, Bat Within almost always moves Bayonetta too far to exploit her opponent's vulnerability, enforcing strict timing for Witch Time and her dodges or to use the move for other purposes. Finally, as stated earlier, Witch Twist doesn't travel much vertical distance on its own, making her recovery very [[gimp]]able if After Burner Kick isn't utilized.
However, Bayonetta has weaknesses that are quite exploitable. Being tall and light weight makes her rather easy to combo and KO. She is also quite polarized: while her aerial attacks have very low ending lag, a majority of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them relatively unsafe on shield (sans up and down tilt, which have low range) and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Little Mac}}. Her position after performing aerials can be exploitable too, as the more attacks she performs in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta [[punish]]able if they are whiffed and if she is forced to land on the ground. Her KOing options are lacking outside of back and down aerials, zero-death combos, and smashes, with her zero-deaths usually getting [[stale]]d and escapable if the opponent uses [[DI]] minimally while her smashes are too slow to land reliably and being fairly easy to cancel out due to their low [[priority]] and massive size, enforcing the use of Witch Time to score KOs. However, Witch Time can also be a double-edged sword, as the slowdown may cause Bayonetta to slide past opponents and whiff, and it also does not negate lingering hitboxes that can interrupt her attempt to counterattack. She has among the worst [[roll]]s, [[sidestep]]s, and [[air dodge]]s in the game, each having the slowest start-up and the highest ending lag out of all characters (though her rolls end one frame earlier than {{SSB4|Samus}}'s). Despite functioning like a counterattack, Bat Within almost always moves Bayonetta too far to exploit her opponent's vulnerability, enforcing strict timing for Witch Time and her dodges or to use the move for other purposes. Finally, as stated earlier, Witch Twist doesn't travel much vertical distance on its own, making her recovery very [[gimp]]able if After Burner Kick isn't utilized.


Overall, Bayonetta is a character of extremes. She can dish out huge amounts of punishing damage in her combos once she reads her opponents and exploits their vulnerabilities, but must also be careful not to let her foe take advantage of her own weaknesses, much like how she fights in her own games. Despite her status as one of the two most recent DLC characters, she has quickly gained a high tournament representation, this is more in Japan, where three of the top players ({{Sm|9B}}, {{Sm|Komorikiri}} and {{Sm|Nyanko}}) have used her with high results.
Overall, Bayonetta is a character of extremes. She can dish out huge amounts of punishing damage in her combos once she reads her opponents and exploits their vulnerabilities, but must also be careful not to let her foe take advantage of her own weaknesses, much like how she fights in her own games. Thanks to her powerful strengths and advantages, she has quickly gained a high tournament representation, particularly in Japan, where three of the top players ({{Sm|9B}}, {{Sm|Komorikiri}} and {{Sm|Nyanko}}) have used her with high results.


==Moveset==
==Moveset==
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