Event 22: Super Mario 128: Difference between revisions

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'''Super Mario 128''' ({{ja|スーパーマリオ128}}, ''Sūpāmario 128'') is the 22nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly killing and dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
'''Super Mario 128''' ({{ja|スーパーマリオ128}}, ''Sūpāmario 128'') is the 22nd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly killing and dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.


The name of this event match is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo]], part of which involved 128 Marios interacting with each other and the mini-world. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but was ultimately cancelled; elements from its development were worked into various games such as ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''.
The name of this event match is a reference to [[mariowiki:Super Mario 128|a GameCube tech demo entitled ''Super Mario 128'']], part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to ''[[Super Mario 64]]'' but it was ultimately cancelled; elements from its development were worked into various games such as ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''.


{{Event Melee}}
{{Event Melee}}


[[Category:Event Matches]]
[[Category:Event Matches]]