Mr. Game & Watch (SSBM): Difference between revisions

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====[[Aerial attack]]s====
====[[Aerial attack]]s====
*[[Neutral aerial]]: Parachute - Mr. Game & Watch opens a parachute. It has high horizontal knockback but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. This attack cannot be L-canceled. Does 16% throughout the duration. It is overall the most powerful neutral aerial in Melee and is one the most powerful aerials in the game.
''Note: Three of Mr. Game & Watch`s aerials cannot be L-canceled.''
*[[Neutral aerial]]: Parachute - Mr. Game & Watch opens a parachute. It has high horizontal knockback (can KO under 125%), but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. This attack cannot be L-canceled, though its landing lag is rather short (15 frames). Does 16% throughout the 10 frame-duration. It is overall the most powerful neutral aerial in Melee and is one the most powerful aerials in the game.
*[[Forward aerial]]: Mario's Cement Factory - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but if [[DI|DI'd]] into, the opponent will be hit for minor damage with very low knockback. 16% at the start, 6% near the end.
*[[Forward aerial]]: Mario's Cement Factory - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but if [[DI|DI'd]] into, the opponent will be hit for minor damage with very low knockback. 16% at the start, 6% near the end.
*[[Back aerial]]: Turtle Bridge - Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback. Inflicts up to 18% damage.
*[[Back aerial]]: Turtle Bridge - Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback. Inflicts up to 18% damage. Like his neutral and up aerials, this attack cannot be L-canceled.
*[[Up aerial]]: Spitball Sparky - Mr. Game & Watch blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, making it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, this attack cannot be L-canceled. 15% total damage.
*[[Up aerial]]: Spitball Sparky - Mr. Game & Watch blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, making it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, this attack cannot be L-canceled. 15% total damage.
*[[Down aerial]]: Key Strike - Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[Meteor Smash]]. Inflicts 14% damage and another 5-6% for landing on the ground, for a possible 19-20% damage in total.
*[[Down aerial]]: Key Strike - Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[Meteor Smash]]. Inflicts 14% damage and another 5-6% for landing on the ground, for a possible 19-20% damage in total.
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