Jigglypuff (SSBM)/Down special: Difference between revisions

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==Overview==
==Overview==
[[File:Jigglypuff Down Special Hitbox Melee.gif|thumb|Rest's hitbox duration]]
Jigglypuff rests when this move is used. Normally, it leaves it very vulnerable, but there is a very small hitbox near its eyes that deals 28% damage and huge knockback, being one of the most powerful moves in the game. It also has a [[flame]] effect. This attack can KO reliably at as low as 25%, and it can be combo'd into with a variety of moves, such as a u-throw or uair. It also has almost nonexistant startup lag (1 frame), but extreme ending lag. Against fastfallers (including {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}), a u-throw can combo into Rest easily - at medium to higher percentages, a uair can be used to ensure that the Rest is landed. This is called the [[Space animal slayer]] (also known as Hunger Strike, named after the professional Jigglypuff player [[Hungrybox]]).
Jigglypuff rests when this move is used. Normally, it leaves it very vulnerable, but there is a very small hitbox near its eyes that deals 28% damage and huge knockback, being one of the most powerful moves in the game. It also has a [[flame]] effect. This attack can KO reliably at as low as 25%, and it can be combo'd into with a variety of moves, such as a u-throw or uair. It also has almost nonexistant startup lag (1 frame), but extreme ending lag. Against fastfallers (including {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Captain Falcon}}), a u-throw can combo into Rest easily - at medium to higher percentages, a uair can be used to ensure that the Rest is landed. This is called the [[Space animal slayer]] (also known as Hunger Strike, named after the professional Jigglypuff player [[Hungrybox]]).


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