Foresight: Difference between revisions

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==Overview==
==Overview==
In order to activate Foresight, Mythra must perform a dodge right before an opponent lands an attack. If done correctly between frame 2 and the last frame before the dodge starts becoming intangible (frames 2–6 on her spot dodge and forward roll, frames 2–7 on her back roll, and frames 2–5 on her neutral and directional air dodges; note that these values assume fresh dodges rather than staled ones), Mythra will perform an animation, the damage received is halved, she takes no knockback whatsoever, and the opponent receives the [[slowdown]] effect for 36 frames. This mechanic is useful for breaking out of untrue combos and getting out of disadvantageous situations, and can be used to punish moves that would otherwise be difficult for even her to properly punish. Successfully activating Foresight with a dodge will also not affect the [[dodge staling]] queue.
In order to activate Foresight, Mythra must perform a dodge right before an opponent lands an attack. If done correctly between frame 2 and the last frame before the dodge starts becoming intangible (frames 2–6 on her spot dodge and forward roll, frames 2–7 on her back roll, and frames 2–5 on her neutral and directional air dodges; note that these values assume fresh dodges rather than staled ones), Mythra will perform an animation, the damage received is halved, she takes no knockback whatsoever, and the opponent receives the [[slowdown]] effect for 36 frames. This mechanic is useful for breaking out of untrue combos and getting out of disadvantageous situations, and can be used to punish moves that would otherwise be difficult for even her to properly punish. Successfully activating Foresight with a dodge will also not add that dodge to the [[dodge staling]] queue.


However, similarly to Bat Within, Foresight does not work against [[grab]]s, [[unblockable attack]]s or [[Final Smash]]es. Due to Mythra's dodge intangibility starting noticeably later than all other characters (except Bayonetta), this can make Mythra unusually vulnerable to such moves, especially grabs by opponents performed [[out of shield]] against her (particularly if she attempts to spot dodge an incoming shield grab after hitting an opponent's shield). It noticeably also does not function correctly against {{SSBU|Diddy Kong}}'s {{b|Banana Peel|move}}, causing her to take full damage from the banana peel while not slowing down Diddy Kong himself in any way. Additionally, Foresight causes Mythra to move directly downward if used in midair, which may be useful on-stage but is highly detrimental to her off-stage game due to her weak recovery. Furthermore, unlike Bat Within, the Foresight activation window is actually affected by dodge staling, meaning that the maneuver only truly activates on frame 2 if Mythra's dodges are fresh; as such, repeated uses of any of Mythra's dodges without successfully executing Foresight can potentially hinder its utility as a combo breaker.
However, similarly to Bat Within, Foresight does not work against [[grab]]s, [[unblockable attack]]s or [[Final Smash]]es. Due to Mythra's dodge intangibility starting noticeably later than all other characters (except Bayonetta), this can make Mythra unusually vulnerable to such moves, especially grabs by opponents performed [[out of shield]] against her (particularly if she attempts to spot dodge an incoming shield grab after hitting an opponent's shield). It noticeably also does not function correctly against {{SSBU|Diddy Kong}}'s {{b|Banana Peel|move}}, causing her to take full damage from the banana peel while not slowing down Diddy Kong himself in any way. Additionally, Foresight causes Mythra to move directly downward if used in midair, which may be useful on-stage but is highly detrimental to her off-stage game due to her weak recovery. Furthermore, unlike Bat Within, the Foresight activation window is actually affected by dodge staling, meaning that the maneuver only truly activates on frame 2 if Mythra's dodges are fresh; as such, repeated uses of any of Mythra's dodges without successfully executing Foresight can potentially hinder its utility as a combo breaker.
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