Olimar (SSBU): Difference between revisions

1,369 bytes added ,  8 months ago
Tag: Mobile edit
Line 52: Line 52:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Olimar was buffed significantly overall in his transition from ''SSB4'' to ''Ultimate''. His lackluster mobility, while still below-average, has been improved via faster [[dash]]ing and [[air speed]]s. His already incredible ground game was also improved with his grab having more range, as well as his [[up smash]] having less ending lag, which improved its utility out of shield and even granted it newfound combo potential at low percents. Olimar's [[up throw]] was also significantly buffed, boasting similar knockback to {{SSBU|Mewtwo}}'s up throw. His notorious damage output was also buffed, as all iterations of his Pikmin (excluding Purple Pikmin) have been buffed. His biggest flaw from ''SSB4'' was also fixed, as his aerials now have transcendent priority, which allows Olimar to trade moves much more safely than in ''SSB4''. [[Pikmin Pluck]] is faster as well, which allows Olimar to regain Pikmin faster.
Olimar was buffed significantly overall in his transition from ''SSB4'' to ''Ultimate'', with many aspects of his core playstyle being buffed and further improved by general gameplay mechanic changes.


However, Olimar received some slight nerfs. His [[down throw]] launches opponents at a more horizontal angle, making follow-ups less reliable. Pikmin also have slightly lower HP, making them die more easily. He also now has one of the slowest [[initial dash]]es in the game due to other fighters' initial dashes getting far more substantial buffs than his. His recovery also became less abusable as a result of the travel distance of his up special, [[Winged Pikmin]], being further reduced with consecutive use.
Each Pikmin's various attributes have been improved. Red and Purple Pikmin deal more damage on average, Blue Pikmin's throw strength has been drastically improved, White Pikmin deals even more damage when latched to an opponent via [[Pikmin Throw]], and all aerial attacks that use Pikmin have more range, especially Yellow Pikmin, which improves their usage on spacing. These changes further strengthen Olimar's already respectable damage output and zoning abilities. Adding to this, all of Olimar's Pikmin-based aerials now have transcendent priority, which allows Olimar to trade moves much more safely than in ''SSB4'', fixing one of his biggest flaws from that game.


Regardless, Olimar's negligible nerfs are not enough to outweigh his buffs, as he has obtained incredible results in ''Ultimate''{{'}}s early metagame thanks to {{Sm|Dabuz}}, {{Sm|Shuton}}, {{Sm|Myran}}, and {{Sm|ImHip}}, who have been very successful with him at top-level tournaments. As a result, Olimar was often considered a top tier character prior to update {{SSBU|3.1.0}}, much like in ''Brawl''. However, he along with {{SSBU|Pichu}} received significant nerfs in update 3.1.0, more so than any other potential top tier character. Because of this, Olimar is now usually considered a high tier character as of update 3.1.0, yet is still considered better than he was in ''SSB4''.  
Olimar's grab game has been noticeably buffed as well. His grab has much more range, which can now be extended depending on the amount of Pikmin he has with him, and all of his throws deal more damage on average. As mentioned before, Blue Pikmin's increased throw strength means Olimar now possesses some of the most dangerous KO throws in the game, with up throw in particular having the potential to become even stronger than the likes of {{SSBU|Mewtwo}}, {{SSBU|Charizard}} or {{SSBU|Incineroar}}. Other notable buffs includde to [[up smash]], which has less ending lag to the point it has gained combo potential at low percents, (heightening Olimar's [[out of shield]] game), and [[Pikmin Pluck]], which is faster overall. Finally, in terms of universal changes, Olimar's mobility, while still below-average, has been improved via faster [[dash]]ing and [[air speed]]s.
 
However, Olimar received some slight nerfs. At the cost of their stronger attributes, Pikmin are even easier to kill in general; they have slightly lower HP, are now left vulnerable to attacks if Olimar gets hit with a move with enough high knockback move, they can be hit by moves that Olimar already shielded or perfect shielded, and dead Pikmin temporarily becomes the active Pikmin in Olimar's squad upon their death. The former two changes make it harder for Olimar to keep his Pikmin alive, forcing to replenish them more often, while the latter two changes worsen Olimar's consistency for punishing opponents.
 
Olimar's [[down throw]] launches opponents at a more horizontal angle, making follow-ups less reliable. In exchange for longer range, Olimar's grabs tend to have more ending lag, making them riskier to throw out. His recovery also became less abusable as a result of the travel distance of his up special, [[Winged Pikmin]], being further reduced with consecutive use, as well as its regeneration time being slower. Despite his faster mobility, Olimar now possesses one of the slowest [[initial dash]]es in the game, due to other fighters' initial dashes getting far more substantial buffs than his. Finally, his hurtbox is larger vertically, making it easier to hit Olimar.
 
Overall, Olimar's oppressive damage output and camping abilities have been improved further, though this comes in exchange for Pikmin being even frailer than before amd Olimar himself being more susceptible to punishment. He has also seen some noticeable nerfs in game updates, whbich have somewhat affected his viability. Regardless, these nerfs are not enough to outweigh his buffs, and Olimar is considered to be better than he was in ''SSB4''.  


{{SSB4 to SSBU changelist|char=Olimar}}
{{SSB4 to SSBU changelist|char=Olimar}}
4,053

edits