Pit (SSBU): Difference between revisions

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However, Pit has received a few, though minor, nerfs. The universal nerfs to grabs hinder Pit, as all of his grabs now have increased ending lag in addition to his dash grab and pivot grab's start-up lag being standardized. Combined with the universal nerfing of shields, this makes Pit's grab game less effective than it was in ''SSB4'', although it is still above average. Some of Pit's attacks have received minor nerfs as well; his up tilt has less range, Guardian Orbitars have less HP and shrink the more time they're held out, and Power of Flight now halts immediately at the end of the move's duration, slightly worsening Pit's recovery. Pit also carries some of the same weaknesses his previous incarnation suffered from: hitbox inconsistencies, trouble at landing in general due to being floaty, vulnerable recovery, and KOing issues despite the buffs made to his moveset's power.
However, Pit has received a few, though minor, nerfs. The universal nerfs to grabs hinder Pit, as all of his grabs now have increased ending lag in addition to his dash grab and pivot grab's start-up lag being standardized. Combined with the universal nerfing of shields, this makes Pit's grab game less effective than it was in ''SSB4'', although it is still above average. Some of Pit's attacks have received minor nerfs as well; his up tilt has less range, Guardian Orbitars have less HP and shrink the more time they're held out, and Power of Flight now halts immediately at the end of the move's duration, slightly worsening Pit's recovery. Pit also carries some of the same weaknesses his previous incarnation suffered from: hitbox inconsistencies, trouble at landing in general due to being floaty, vulnerable recovery, and KOing issues despite the buffs made to his moveset's power.


Overall, Pit's moveset has been strengthened as a whole, now boasting an offensive game more comparable to other characters while keeping his defensive game relatively intact, and the universal changes allow him with far more opportunities to take the upper hand. However, he still lacks noteworthy attributes (outside of his edgeguarding ability), which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. That said, Pit has received buffs from game updates that have helped fix some inconsistencies or giving him new options, letting him moderately keep up with the rest of the cast. Overall, Pit fares much better than he did in ''SSB4'', but has not improved significantly relative to the cast, leading him to remain in a similar position as he was in ''SSB4''.
Overall, Pit's moveset has been strengthened as a whole, now boasting an offensive game more comparable to other characters while keeping his defensive game relatively intact, and the universal changes allow him with far more opportunities to take the upper hand. However, he still lacks noteworthy attributes (outside of his edgeguarding ability), which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. That said, Pit has received buffs from game updates that have helped fix some inconsistencies or giving him new options, letting him moderately keep up with the rest of the cast. Altogether, Pit fares much better than he did in ''SSB4'', but has not improved significantly relative to the cast, leading him to remain in a similar position as he was in ''SSB4''.


{{SSB4 to SSBU changelist|char=Pit}}
{{SSB4 to SSBU changelist|char=Pit}}
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