Air dodge: Difference between revisions

(→‎Air dodge landing lag glitch: So it seems this is a quirk of Duck Hunt, where the default value is applied to him if he cancels up B with an airdodge, but otherwise the param value of 30 is applied. It can be seen with Pac-Man's trampoline that his default is still 29, and this is further evidenced by the glitch not activating if he airdodges BEFORE using up B)
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|3-30||6-27||44||3-21||6-20||74||97||61||86||69
|3-30||6-27||44||3-21||6-20||74||97||61||86||69
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|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2-5</ref>
|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2–5, assuming unstaled air dodges</ref>
|6-33||9-30||44||6-21||9-23||73||95||59||85||66
|6-33||9-30||44||6-21||9-23||73||95||59||85||66
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|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1-4</ref>
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1–4, assuming unstaled air dodges</ref>
|5-31||8-29||45||5-21||8-21||74||93||63||85||69
|5-31||8-29||45||5-21||8-21||74||93||63||85||69
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