Super Star: Difference between revisions

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
[[File:StarmanIconSSB.png|thumb|The Starman in ''SSB''.]]
[[File:StarmanIconSSB.png|thumb|left|The Starman in ''SSB''.]]
The Starman debuts as a duration and attachment item.
The Starman debuts as a duration and attachment item.


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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Star man melee.png|thumb|The Starman in ''Melee''.]]
[[File:Star man melee.png|thumb|left|The Starman in ''Melee''.]]
The Starman returns as an item.
The Starman returns as an item, reprising its behavior from ''Super Smash Bros.''.


Unlike in the previous game, the Starman's theme music lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme
Unlike in the previous game, the Starman's theme music lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme.
{{clrl}}


===Trophy===
===Trophy===
[[File:Starman Trophy Melee.png|left|thumb|100px|The Starman trophy from ''Melee'']]
[[File:Starman Trophy Melee.png|left|thumb|100px|The Starman trophy from ''Melee'']]
Trophy #250<br>
;Starman
''This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.''
''This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.''
{{Trophy games|console1=NES|game1=Super Mario Bros.}}
{{Trophy games|console1=NES|game1=Super Mario Bros.}}
{{clear}}
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Ssbbitemsstarman.png|thumb|The Starman in ''Brawl''.]]
[[File:Ssbbitemsstarman.png|thumb|left|The Starman in ''Brawl''.]]
The Starman returns as an item.
The Starman returns as an item, reprising its behavior from the previous games.


Unlike the previous games, the player's fighter who grabs the Starman is accompanied by the original theme music from ''Super Mario Bros.''. Also, the player's fighter under the Starman's effect can be hit with the [[Team Healer]].
Unlike the previous games, the player's fighter who grabs the Starman is accompanied by the original theme music from ''Super Mario Bros.''. Also, the player's fighter under the Starman's effect can be hit with the [[Team Healer]].
{{clrl}}


===Trophy===
===Trophy===
[[File:Starman - Brawl Trophy.png|left||thumb|100px|The Starman trophy from ''Brawl'']]
[[File:Starman - Brawl Trophy.png|left|thumb|100px|The Starman trophy from ''Brawl'']]
;Starman
''An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile.''
''An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile.''
{{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
{{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Super Star (Super Smash Bros. for Wii U).jpg|thumb|The Super Star in ''SSB for Wii U''.]]
[[File:Super Star (Super Smash Bros. for Wii U).jpg|thumb|left|The Super Star in ''SSB for Wii U''.]]
The Super Star returns as an item.
The Super Star returns as an item, reprising its behavior from the previous games.


===In [[Smash Tour]]===
===In [[Smash Tour]]===
The Super Star appears as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.
The Super Star appears as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.
{{clear}}
{{clrl}}


===Trophy===
===Trophy===
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Super Star also appears as an Ace-class [[support spirit]].
Super Star also appears as an Ace-class [[support spirit]].


In [[Adventure Mode: World of Light]], Super Star is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Super Star's spirit is located in the cloud space section of [[The Light Realm]].
In [[Adventure Mode: World of Light]], Super Star is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Super Star spirit is located in the eastern cloud area of [[The Light Realm]] and serves as the penultimate battle before battling Galeem.


Super Star uses a {{SSBU|Rosalina & Luma}} puppet fighter and is fought on the [[Peach's Castle]] stage. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.
Super Star uses a {{SSBU|Rosalina & Luma}} puppet fighter and is fought on the [[Peach's Castle]] stage. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.
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*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KOed, but won't take any damage or be KOed.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KO'd, but won't take any damage or be KO'd.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.


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