Talk:Tier list: Difference between revisions

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:Part 2 hasn't happened yet. The only reason we have the current tier list for ''Melee'' is because there were the opinions of many top players and created through a rather trustworthy source (PGStats), so there was little to no opposition for its inclusion on the wiki.  
:Part 2 hasn't happened yet. The only reason we have the current tier list for ''Melee'' is because there were the opinions of many top players and created through a rather trustworthy source (PGStats), so there was little to no opposition for its inclusion on the wiki.  
:As for ''Ultimate'', DLC hasn't ended yet so I doubt we'll get any legitimate tier list, aggregated or not, for at least another year or so. [[User:Cookies and Creme|<span style="font-family: Georgia;color: black;">Cookies</span>]][[File:CnC Signature.png|20px]][[User talk:Cookies and Creme|<span style="font-family: Georgia; color: black;">Creme</span>]] 23:17, June 22, 2021 (EDT)
:As for ''Ultimate'', DLC hasn't ended yet so I doubt we'll get any legitimate tier list, aggregated or not, for at least another year or so. [[User:Cookies and Creme|<span style="font-family: Georgia;color: black;">Cookies</span>]][[File:CnC Signature.png|20px]][[User talk:Cookies and Creme|<span style="font-family: Georgia; color: black;">Creme</span>]] 23:17, June 22, 2021 (EDT)
== Should we create a section about online tier lists and the differences between online and offline tier lists ==
I initially added it, but an admin called Miles removed it and explained that such a significant section should be first discussed.
I think we should, as they are EXTREMELY different as Ganondorf and all the glass cannons out there literally own online due to him being way harder to punish and edgeguard whilst the fast agile top tiers are heavily hindered by the gameplay alterations.
If we decide to add this section, I would like it to be worded like this:
“Due to increased input delay and gameplay differences online, the 2 types of tier lists are completely different.
Notable examples can be Ganondorf and Joker. They are generally seen to be as bottom and top tiers offline, respectively, but due to input delay, Ganondorf is far less punishable, and can pressure shields far more easily, and struggles less against faster characters, with people often saying that he ‘owns’ online. However Joker, is more towards the lower tiers online, due to his combos being harder to perform, his edgeguarding potential worsened, and his shield breaking potential still not being impressive despite the increased pressure possible to apply, and has more trouble pressuring opponents in general.”
[[User:MetaKnightX6|MetaKnightX6]] ([[User talk:MetaKnightX6|talk]]) 14:41, July 5, 2021 (EDT)
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