Delfino Plaza: Difference between revisions

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[[File:Delfino texture glitch.jpeg|thumb|The model invisibility glitch in action. Note how the floor and multiple buildings are not visible.]]
[[File:Delfino texture glitch.jpeg|thumb|The model invisibility glitch in action. Note how the floor and multiple buildings are not visible.]]
*If a player uses a "Multi-Kick" attack (such as [[Peach]]'s [[down aerial]]) while the platform is landing at the beach island, the player can fall through it and end up swimming underneath.
*If a player uses a "Multi-Kick" attack (such as [[Peach]]'s [[down aerial]]) while the platform is landing at the beach island, the player can fall through it and end up swimming underneath.
*If the stage is reset - either by restarting in [[Training Mode]] or via [[Sudden Death]] - as the platform comes to rest in certain locations in the town, the models for some buildings, centerpieces, or even intractable objects and floors will not be visible, and will remain invisible until the locations are visited again. This occurs because in some locations of the stage, when there is no way of viewing these buildings with the camera, the game will temporarily stop rendering them to reduce potential game lag (a process known as culling). However, resetting the stage skips the cue for the buildings to be made visible again, causing the glitch. It can be seen in action [https://www.youtube.com/watch?v=qka0S6F5qvM here]. This glitch also returns in ''Ultimate''.
*If the stage is reset - either by restarting in [[Training Mode]] or via [[Sudden Death]] - as the platform comes to rest in certain locations in the town, the models for some buildings, centerpieces, or even intractable objects and floors will not be visible, and will remain invisible until the locations are visited again. This occurs because in some locations of the stage, when there is no way of viewing these buildings with the camera, the game will temporarily stop rendering them to reduce potential game lag (a process known as culling). However, resetting the stage skips the cue for the buildings to be made visible again, causing the glitch. It can be seen in action [https://www.youtube.com/watch?v=qka0S6F5qvM here]. This glitch also returns in ''Ultimate'', and is similar to a glitch seen in ''Super Mario Sunshine'' itself.
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