Mechakoopa: Difference between revisions

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→‎Trivia: Technically Jinjos don't tie into Banjo's FS. Regardless using all caps for emphasis is unprofessional
m (→‎Trivia: Technically Jinjos don't tie into Banjo's FS. Regardless using all caps for emphasis is unprofessional)
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*The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed.
*The Mechakoopa's falling speed in ''Ultimate'' is identical to the pushing speed of a wind zone in [[Stage Builder]] set to 100 power. As such, when used in such a wind zone it will stay in place indefinitely and unanimated until grabbed.
*Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms].
*Mechakoopas have a hurtbox, and [https://www.youtube.com/watch?v=ARFJGXW8bBA occasionally this can make them fall off platforms].
*The Mechakoopa is distinct for being one of the few known special moves with an associated spirit in Ultimate to NOT allude to it in any direct sense (as its spirit battle is exclusively against 4 tiny Bowsers, and not a single Bowser Jr.)
*The Mechakoopa is distinct for being one of the few known special moves with an associated spirit in Ultimate to not allude to the move in any direct sense (as its Spirit Battle is exclusively against 4 tiny Bowsers instead of Bowser Jr.)
{{Special Moves|char=Bowser Jr.}}
{{Special Moves|char=Bowser Jr.}}


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