Stall-then-fall: Difference between revisions

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down aerial isn't a proper noun (also fixing apostrophes)
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==Characters with stall-then-fall attacks==
==Characters with stall-then-fall attacks==
*[[Banjo]] & [[Kazooie]]'s down aerial — the Beak Buster from Banjo-Kazooie, in which Kazooie dives down beak first. The start of the move [[meteor smash]]es opponents.
*[[Banjo]] & [[Kazooie]]'s down aerial — the Beak Buster from Banjo-Kazooie, in which Kazooie dives down beak first. The start of the move [[meteor smash]]es opponents.
*[[Bayonetta]]’s down aerial — She front flips and dives down heel-first. The heel [[meteor smash]]es opponents. Surprisingly low duration, allowing quick recovery.
*[[Bayonetta]]'s down aerial — She front flips and dives down heel-first. The heel [[meteor smash]]es opponents. Surprisingly low duration, allowing quick recovery.
*[[Bowser]]:
*[[Bowser]]:
**[[Bowser Bomb]] — Bowser faces the screen, takes a sitting position midair, then plummets. Has considerable landing lag, but greatly damages shields. Bowser will self-destruct if used over a pit, but he can still grab ledges during the attack. Meteors in ''Super Smash Bros. Ultimate''.
**[[Bowser Bomb]] — Bowser faces the screen, takes a sitting position midair, then plummets. Has considerable landing lag, but greatly damages shields. Bowser will self-destruct if used over a pit, but he can still grab ledges during the attack. Meteors in ''Super Smash Bros. Ultimate''.
**[[Down aerial]] in ''Super Smash Bros. 4'' — Bowser withdraws into his shell then falls. The first hitbox can meteor smash, while the others send the opponent at a meteor smash angle or diagonally upward, depending on what frame they connect. Can be slightly directed left or right. This move also grants Bowser minor additional height; more than other stall-then-falls.
**[[down aerial]] in ''Super Smash Bros. 4'' — Bowser withdraws into his shell then falls. The first hitbox can meteor smash, while the others send the opponent at a meteor smash angle or diagonally upward, depending on what frame they connect. Can be slightly directed left or right. This move also grants Bowser minor additional height; more than other stall-then-falls.
*[[Captain Falcon]]’s [[Falcon Kick]] — when performed in the air, Captain Falcon extends his leg and shoots diagonally downward in a blaze of fire.
*[[Captain Falcon]]'s [[Falcon Kick]] — when performed in the air, Captain Falcon extends his leg and shoots diagonally downward in a blaze of fire.
*[[Corrin]]’s Down aerial — The Dragon Fang transforms his legs into spears and Corrin dives straight downward. The only multi-hit stall-then-fall, and it meteor smashes throughout with weak, set knockback. There is a shockwave when landing before the move completes that launches opponents diagonally at an nonadjustable angle.
*[[Corrin]]'s down aerial — The Dragon Fang transforms his legs into spears and Corrin dives straight downward. The only multi-hit stall-then-fall, and it meteor smashes throughout with weak, set knockback. There is a shockwave when landing before the move completes that launches opponents diagonally at an nonadjustable angle.
*[[Ganondorf]]:
*[[Ganondorf]]:
**[[Wizard's Foot]] — when performed in the air, Ganondorf extends his leg and shoots diagonally downward surrounded by dark energy. [[Spike]]s during all hitboxes in ''Melee'', but meteor smashes in the initial falling hitbox in ''Brawl'' and ''Smash 4''.
**[[Wizard's Foot]] — when performed in the air, Ganondorf extends his leg and shoots diagonally downward surrounded by dark energy. [[Spike]]s during all hitboxes in ''Melee'', but meteor smashes in the initial falling hitbox in ''Brawl'' and ''Smash 4''.
**[[Flame Choke]] in ''Super Smash Bros. 4'' — The only grab-based stall-and-fall, Ganondorf dashes forward to choke his opponent. If successful in midair, the pair rise slightly before slamming the foe to the ground. Unlike other stall-then-falls, this only damages the grabbed opponent. Ganondorf can steer left or right just after grabbing his opponent, which can be combined with the stall to prevent or cause [[Ganoncide]].  
**[[Flame Choke]] in ''Super Smash Bros. 4'' — The only grab-based stall-and-fall, Ganondorf dashes forward to choke his opponent. If successful in midair, the pair rise slightly before slamming the foe to the ground. Unlike other stall-then-falls, this only damages the grabbed opponent. Ganondorf can steer left or right just after grabbing his opponent, which can be combined with the stall to prevent or cause [[Ganoncide]].  
*[[Greninja]]’s Down aerial — Plummets incredibly quickly. Can’t be controlled and has no super armor. If Greninja strikes an opponent, they will backflip upwards off them and regain control, consuming a midair jump. The first hitbox meteor smashes. Lasts a long time, has no landing hitbox, and suffers plenty of landing lag, making it very punishable.
*[[Greninja]]'s down aerial — Plummets incredibly quickly. Can't be controlled and has no super armor. If Greninja strikes an opponent, they will backflip upwards off them and regain control, consuming a midair jump. The first hitbox meteor smashes. Lasts a long time, has no landing hitbox, and suffers plenty of landing lag, making it very punishable.
*[[Ice Climbers]]’s Down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable.
*[[Ice Climbers]]'s down aerial (''Brawl'' onwards) — the pair thrusts their hammers below them and then drop down. Falls slower than most stall-then-falls in ''Brawl'', but with less landing lag than most. They also do not "stall" for very long (seemingly not at all), making the move less predictable.
*[[Kirby]]’s [[Stone]] — during the stall, Kirby transforms into an invincible stone and plummets. The stone remains invincible after hitting the ground, other than grabs. Can be cancelled midair by pressing the special button. Won’t cancel automatically until some time after hitting the ground.
*[[Kirby]]'s [[Stone]] — during the stall, Kirby transforms into an invincible stone and plummets. The stone remains invincible after hitting the ground, other than grabs. Can be cancelled midair by pressing the special button. Won't cancel automatically until some time after hitting the ground.
*[[Mii Brawler]]’s [[Head-On Assault]] — Flips around while airborne then crashes down headfirst, attacking anyone it hits.
*[[Mii Brawler]]'s [[Head-On Assault]] — Flips around while airborne then crashes down headfirst, attacking anyone it hits.
*[[Min Min]]'s Down aerial - She extends her leg outward and then dives downward.
*[[Min Min]]'s down aerial - She extends her leg outward and then dives downward.
*[[Mr. Game & Watch]]’s Down aerial (''Brawl'' onwards) — pulls out a large key and rides it to the ground. Meteor smashes in the initial fall. Can be directed left or right slightly.
*[[Mr. Game & Watch]]'s Down aerial (''Brawl'' onwards) — pulls out a large key and rides it to the ground. Meteor smashes in the initial fall. Can be directed left or right slightly.
*{{SSBU|Richter}}’s Down aerial — works exactly like Simon’s down aerial.
*{{SSBU|Richter}}'s down aerial — works exactly like Simon's down aerial.
*{{SSBU|Ridley}}’s Down aerial — stomps down with both feet. Meteors at the beginning, but has a good bit of landing lag.
*{{SSBU|Ridley}}'s down aerial — stomps down with both feet. Meteors at the beginning, but has a good bit of landing lag.
*[[Sheik]]’s Down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*[[Sheik]]'s down aerial (''Brawl'' onwards) — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*{{SSBU|Simon}}’s Down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a safe edgeguarding option.
*{{SSBU|Simon}}'s down aerial — extends a leg and shoots diagonally downward. Meteor smashes at the beginning. If he hits an opponent, he bounces off, giving Simon a safe edgeguarding option.
*[[Sonic]]’s Down aerial — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*[[Sonic]]'s down aerial — extends a leg and shoots diagonally downward. Can meteor smash in ''Super Smash Bros. 4''.
*[[Steve]]'s down aerial- Generates an anvil below himself, then stands on it as it falls. The first example of a stall-then-fall that can be cancelled, in which case Steve will jump off the anvil as it continues to fall. However, it requires one piece of iron to perform and will fail if he has no iron.
*[[Steve]]'s down aerial- Generates an anvil below himself, then stands on it as it falls. The first example of a stall-then-fall that can be cancelled, in which case Steve will jump off the anvil as it continues to fall. However, it requires one piece of iron to perform and will fail if he has no iron.
*[[Toon Link]]’s Down aerial — Points his sword down, then falls quickly. Meteor smashes in the initial fall. In ''Brawl'', bounces off successful targets and loses downward momentum. In ''Super Smash Bros. 4'', it does not bounce off opponents, making it riskier.
*[[Toon Link]]'s down aerial — Points his sword down, then falls quickly. Meteor smashes in the initial fall. In ''Brawl'', bounces off successful targets and loses downward momentum. In ''Super Smash Bros. 4'', it does not bounce off opponents, making it riskier.
*[[Wario-Man]]’s Down aerial (''Brawl'' and ''Smash 4'') — Plummets downward head-first, meteor smashing anyone in the way.
*[[Wario-Man]]'s down aerial (''Brawl'' and ''Smash 4'') — Plummets downward head-first, meteor smashing anyone in the way.
*[[Yoshi]]’s [[Yoshi Bomb]] — when Yoshi starts the attack in the air, he flips once then butt-stomps downward. When Yoshi hits the ground, damaging stars appear on either side. Like the Bowser Bomb, this will always self-destruct if used over a pit.
*[[Yoshi]]'s [[Yoshi Bomb]] — when Yoshi starts the attack in the air, he flips once then butt-stomps downward. When Yoshi hits the ground, damaging stars appear on either side. Like the Bowser Bomb, this will always self-destruct if used over a pit.
*[[Zero Suit Samus]]: [[Down aerial]] - extends a leg and shoots diagonally downward. Falling hitbox is a meteor smash.
*[[Zero Suit Samus]]'s down aerial - extends a leg and shoots diagonally downward. Falling hitbox is a meteor smash.


==See also==
==See also==