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**{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}} | **{{buff|Quick Attack now has hitboxes allowing it to be used offensively (although the hitboxes are extremely weak).}} | ||
**{{buff|Quick Attack has less startup lag (frame 21 → 13).}} | **{{buff|Quick Attack has less startup lag (frame 21 → 13).}} | ||
**{{buff|Quick Attack has much less landing lag making it less risky for Pikachu to Quick Attack onto the stage while recovering.}} | **{{buff|Quick Attack has much less landing lag (20 frames → 4) making it less risky for Pikachu to Quick Attack onto the stage while recovering.}} | ||
**{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}} | **{{change|If the control stick is not held when Pikachu performs the first Quick Attack, Pikachu will now always face the direction where it initiated the quick attack.}} | ||
**{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}} | **{{nerf|Quick Attack travels slightly less distance and can no longer be extended by allowing the [[control stick]] to snap back to its neutral position hindering its recovery potential.}} | ||
**{{nerf|Quick Attack no longer has intangibility on startup removing its use as a versatile combo breaker.}} | **{{nerf|Quick Attack no longer has intangibility on startup, removing its use as a versatile combo breaker and as a defensive [[Out of Shield]] option.}} | ||
**{{nerf|Pikachu will no lo longer auto-snap the ledge if it Quick Attacks into the ledge from above which along with the previous change, removes Quick Attack's use as a powerful ledge stalling option despite the changes to ledge intangibility.}} | **{{nerf|Pikachu will no lo longer auto-snap the ledge if it Quick Attacks into the ledge from above which along with the previous change, removes Quick Attack's use as a powerful ledge stalling option despite the changes to ledge intangibility.}} | ||
*{{b|Thunder|Pokémon}}: | *{{b|Thunder|Pokémon}}: |
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