Roy (SSBU): Difference between revisions

no edit summary
No edit summary
Line 47: Line 47:
However, while Roy has received comparatively few nerfs during the transition, a few of them are significant. His double jump now covers less distance, which slightly worsens his recovery and combo potentials. His forward and down throws also have less followups and combo potential due to the former's increased ending lag and the latter's increased knockback. Blazer now needs to travel half its maximum distance before it can sweetspot ledges and also deals less knockback, reducing its use as a KO option. Finally, Roy still has some of his flaws from past games, such as mediocre offstage survivability, a vulnerability to combos, and an ineffective spacing game.
However, while Roy has received comparatively few nerfs during the transition, a few of them are significant. His double jump now covers less distance, which slightly worsens his recovery and combo potentials. His forward and down throws also have less followups and combo potential due to the former's increased ending lag and the latter's increased knockback. Blazer now needs to travel half its maximum distance before it can sweetspot ledges and also deals less knockback, reducing its use as a KO option. Finally, Roy still has some of his flaws from past games, such as mediocre offstage survivability, a vulnerability to combos, and an ineffective spacing game.


Overall, Roy's core playstyle remains fundamentally the same as it was in ''SSB4'', though due to his substantial buffs, he is considered to be much more viable and much less polarizing than he was in any of his previous playable appearances, as he now has enough raw power, range, and speed to play aggressively up close. He commands a moderately sizable playerbase and strong tournament results in competitive play, due to smashers like {{Sm|Goblin}} and {{Sm|TheFlow}} achieving success with him; however, Roy's results, while strong, have not been nearly as bountiful as other top- and high-tier characters at the topmost level of play, and he also has an [[Echo Fighter]] in {{SSBU|Chrom}}, who is considered to be just as good as him due to the former's lower risk and higher consistency at the cost of power and recovery. As such, while Roy is seen as a competitively viable high-tier character, his true placement on said tier is a bit debatable.
Overall, Roy's core playstyle remains fundamentally the same as it was in ''SSB4'', though due to his substantial buffs, he is considered to be much more viable and much less polarizing than he was in any of his previous playable appearances, as he now has enough raw power, range, and speed to play aggressively up close. He commands a moderately sizable playerbase and strong tournament results in competitive play, due to smashers like {{Sm|Goblin}}, {{Sm|Stroder}}, and {{Sm|Salt One}} achieving success with him; however, Roy's results, while strong, have not been nearly as bountiful as other top- and high-tier characters at the topmost level of play, and he also has an [[Echo Fighter]] in {{SSBU|Chrom}}, who is considered to be just as good as him due to the former's lower risk and higher consistency at the cost of power and recovery. As such, while Roy is seen as a competitively viable high-tier character, his true placement on said tier is a bit debatable.


===Aesthetics===
===Aesthetics===
772

edits