Spirit Board: Difference between revisions

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*The character's falling speed actually effects how long the player has to wait before they can shoot the spirit in the minigame. (Try it with Jigglypuff)
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(*The character's falling speed actually effects how long the player has to wait before they can shoot the spirit in the minigame. (Try it with Jigglypuff))
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*If the player wins a regular Spirit Battle as {{SSBU|Joker}}, his unique screen transition (similar to when he wins a VS match) plays before the spirit freeing screen.
*If the player wins a regular Spirit Battle as {{SSBU|Joker}}, his unique screen transition (similar to when he wins a VS match) plays before the spirit freeing screen.
*Due to being composed of two active characters, the {{SSBU|Ice Climbers}}' models behave strangely on the spirit freeing screen. When the player-controlled Ice Climbers enter the minigame, the partner climber's model will slide upon landing and touching the leader. On the other hand, beating a spirit battle against an Ice Climbers puppet fighter will seemingly show the lead climber only, but close observation shows that the partner is behind the leader with the same pose, and both Ice Climbers will separate upon being shot.
*Due to being composed of two active characters, the {{SSBU|Ice Climbers}}' models behave strangely on the spirit freeing screen. When the player-controlled Ice Climbers enter the minigame, the partner climber's model will slide upon landing and touching the leader. On the other hand, beating a spirit battle against an Ice Climbers puppet fighter will seemingly show the lead climber only, but close observation shows that the partner is behind the leader with the same pose, and both Ice Climbers will separate upon being shot.
*The character's falling speed actually effects how long the player has to wait before they can shoot the spirit in the minigame.


{{SSBUMenus}}
{{SSBUMenus}}