Ice Climbers (SSBU): Difference between revisions

→‎Throws/other attacks: changed names to "leader" and "partner" as above, for consistency and to reduce ambiguity
(→‎Attributes: changed names to "leader" and "partner" as above)
(→‎Throws/other attacks: changed names to "leader" and "partner" as above, for consistency and to reduce ambiguity)
Line 108: Line 108:
===Throws/other attacks===
===Throws/other attacks===
*{{nerf|[[Grab]]s have more startup (frame 6 → 8 (standing), frame 8 → 10 (dash/pivot)) and ending lag (frame 30 → 40 (standing), frame 40 → 48 (dash), frame 40 → 41 (pivot)).}}
*{{nerf|[[Grab]]s have more startup (frame 6 → 8 (standing), frame 8 → 10 (dash/pivot)) and ending lag (frame 30 → 40 (standing), frame 40 → 48 (dash), frame 40 → 41 (pivot)).}}
*{{nerf|Nana cannot act while Popo is held by an opponent's [[grab]], and enters a panicking animation instead.}}
*{{nerf|The partner climber cannot act while the leader is held by an opponent's [[grab]], and enters a panicking animation instead.}}
*{{nerf|Nana is unable to grab at all, and will taunt during Popo's throw. These changes prevent [[chain grabs]] and [[lock|locks]] the Ice Climbers were infamous for in previous titles.}}
*{{nerf|The partner climber is unable to grab at all, and will taunt during the leader's throw. These changes prevent [[chain grabs]] and [[lock|locks]] the Ice Climbers were infamous for in previous titles.}}
**If Nana is still in midair in the above situations, she can act, but it is unknown to what extent.
**If the partner climber is still in midair in the above situations, they can act, but it is unknown to what extent.
*{{buff|[[Up throw]] does more damage (6% → 8%).}}
*{{buff|[[Up throw]] does more damage (6% → 8%).}}
*{{change|[[Down throw]] now has Popo grab the opponent with both hands, lift them up in the air, and slam them on the ground.}}
*{{change|[[Down throw]] now has the leader grab the opponent with both hands, lift them up in the air, and slam them on the ground.}}
**{{buff|The changes to [[hitstun canceling]] improve down throw's combo potential beyond lower percents.}}
**{{buff|The changes to [[hitstun canceling]] improve down throw's combo potential beyond lower percents.}}
**{{nerf|The removal of chain grabbing hinders down throw's damage racking potential at lower percents even with a solo climber.}}
**{{nerf|The removal of chain grabbing hinders down throw's damage racking potential at lower percents even with a solo climber.}}
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