Squirtle (SSBB): Difference between revisions

m (oops, grammar mistake (typical of me))
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Squirtle punches once, thrust both its legs forward, and then flips forward and hits with its tail.
|neutraldesc=Squirtle punches once, thrust both its legs forward, and then flips forward and hits with its tail. The first hit has decent range and comes out on frame 1 making it a strong tool to stuff out approaches. The second and third hits can be shielded but the second hit is capable of [[trip]]ping opponents. Both the first and second hits have set knockback and are good tools to [[lock]] opponents.  
|ftiltname= 
|ftiltname= 
|ftiltdmg=6%
|ftiltdmg=6%
|ftiltdesc=Squirtle gets on all fours and slaps forward with its tail. Can be angled.
|ftiltdesc=Squirtle gets on all fours and slaps forward with its tail. Has quick startup coming out on frame 4 and has low ending lag making it a decent spacing tool on the ground. Can be angled.
|utiltname= 
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=Squirtle hops up onto its tail, headbutting upwards. Very quick and can lead into other moves at low percentages.
|utiltdesc=Squirtle hops up onto its tail, headbutting upwards. Very quick and can lead into other moves at low percentages including itself and up aerial.
|dtiltname= 
|dtiltname= 
|dtiltdmg=2% (hits 1-4), 5% (hit 5)
|dtiltdmg=2% (hits 1-4), 5% (hit 5)
|dtiltdesc=Squirtle gets on its belly and withdraws its limbs, then spins forward, sweeping with its tail.
|dtiltdesc=Squirtle gets on its belly and withdraws its limbs, then spins forward, sweeping with its tail. It is Squirtle's slowest tilt and it is a multi-hit move which is fairly unreliable although it is Squirtle's most damaging tilt if all hits connect.
|dashname= 
|dashname= 
|dashdmg=9% (clean), 7% (late)
|dashdmg=9% (clean), 7% (late)
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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|13}} (clean sweetspot), {{ChargedSmashDmgSSBB|11}} (clean sourspot), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|7}} (mid late), {{ChargedSmashDmgSSBB|5}} (late)
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|13}} (clean sweetspot), {{ChargedSmashDmgSSBB|11}} (clean sourspot), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|7}} (mid late), {{ChargedSmashDmgSSBB|5}} (late)
|usmashdesc=Slams hands onto the ground, sending twin geysers into the air. A powerful vertical finisher, being Squirtle's most powerful attack.
|usmashdesc=Slams hands onto the ground, sending twin geysers into the air. A powerful vertical finisher, being Squirtle's most powerful attack and when combined with [[shellshifting]], it can be a very powerful approach option.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|11}}
|dsmashdmg={{ChargedSmashDmgSSBB|11}}
|dsmashdesc=Squirtle withdraws into its shell and spins, shooting water out of both sides. This attack overall deals small damage and has short range.
|dsmashdesc=Squirtle withdraws into its shell and spins, shooting water out of both sides. This attack overall deals small damage and has short range but it is Squirtle's fastest smash attack and has a decently long duration.
|nairname= 
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
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|fairname= 
|fairname= 
|fairdmg=12% (clean), 6% (late)
|fairdmg=12% (clean), 6% (late)
|fairdesc=Squirtle thrusts both its legs forward, hitting quickly. Has fast startup and a good [[edgeguarding]] move. Has [[sex kick]] properties.
|fairdesc=Squirtle thrusts both its legs forward, hitting quickly. Has fast startup coming out on frame 5 and a good [[edgeguarding]] move. It is a fairly powerful aerial with decent KO potential. Has [[sex kick]] properties.
|bairname= 
|bairname= 
|bairdmg=10% (clean), 6% (late)
|bairdmg=10% (clean), 6% (late)
|bairdesc=Squirtle thrusts its tail backward, hitting opponents behind itself. Good for both [[gimping]] and [[edgeguarding]]. Has [[sex kick]] properties.
|bairdesc=Squirtle thrusts its tail backward, hitting opponents behind itself. Good for both [[gimping]] and [[edgeguarding]]. It is weaker than forward aerial but it lingers for longer and it has less ending and landing lag. Has [[sex kick]] properties.
|uairname= 
|uairname= 
|uairdmg=11%
|uairdmg=11%
|uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. Somewhat weak, having a hard time KOing foes with good DI.
|uairdesc=Squirtle flips upward, using its tail to knock opponents vertically. Somewhat weak, having a hard time KOing foes with good DI and it has high landing lag although it is a very strong juggling tool with a decent damage output, decent range and low ending lag being Squirtle's fastest aerial in terms of ending lag by a large margin.
|dairname= 
|dairname= 
|dairdmg=1% (hits 1-5), 5% (hit 6)
|dairdmg=1% (hits 1-5), 5% (hit 6)
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack. Similar to {{SSBB|Mario}}'s [[Mario Tornado]], but with more vertical range due to the tail and the last hit inflicts decent horizontal knockback.
|dairdesc=Squirtle thrusts its tail downward, spinning around in a multi-hit attack. Similar to {{SSBB|Mario}}'s [[Mario Tornado]], but with more vertical range due to the tail and the last hit inflicts decent horizontal knockback. It cannot [[auto-cancel]] out of a short hop and has a somewhat high amount of landing lag.
|grabname= 
|grabname= 
|grabdesc= 
|grabdesc= 
|pummelname= 
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Headbutts the grabbed opponent. Relatively fast. Can [[grab release]] into a jab.
|pummeldesc=Headbutts the grabbed opponent. Relatively fast. Can [[grab release]] into a jab on most characters due to Squirtle having a frame 1 jab.
|fthrowname= 
|fthrowname= 
|fthrowdmg=2% (hit 1), 7% (throw)
|fthrowdmg=2% (hit 1), 7% (throw)
|fthrowdesc=Puts its opponent in front of itself, and then kicks them.
|fthrowdesc=Puts its opponent in front of itself, and then kicks them. Can potentially [[chain grab]] at extremely low percents.
|bthrowname= 
|bthrowname= 
|bthrowdmg=5% (hit 1), 5% (throw)
|bthrowdmg=5% (hit 1), 5% (throw)
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|dthrowname= 
|dthrowname= 
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdmg=2% (hit 1), 5% (throw)
|dthrowdesc=Throws its opponent on the ground and slams on top of them.
|dthrowdesc=Throws its opponent on the ground and slams on top of them. It is Squirtle's strongest throw in terms of knockback being able to KO around 150% at center stage. It is the second strongest down throw in the game behind {{SSBB|Lucas}}'.
|floorfname= 
|floorfname= 
|floorfdmg=6%
|floorfdmg=6%
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|nsname=Water Gun
|nsname=Water Gun
|nsdmg=1-2% (water uncharged) (14% maximum damage)
|nsdmg=1-2% (water uncharged) (14% maximum damage)
|nsdesc=Squirtle shoots out water. The move can charged to spray more water out with more range but does not deal any damage and only pushes opponents. If the [[B button]] is pressed with no charge, Squirtle shoots out a short-ranged attack that can deal up to 14% damage to opponents who are close by.
|nsdesc=Squirtle shoots out water similar to {{SSBB|Mario}}'s [[F.L.U.D.D]]. The move can charged to spray more water out with more range but does not deal any damage and only pushes opponents. If the [[B button]] is pressed with no charge, Squirtle shoots out a short-ranged attack that can deal up to 14% damage to opponents who are close by.
|ssname=Withdraw
|ssname=Withdraw
|ssdmg=3% (startup), 6-8% (slide)
|ssdmg=3% (startup), 6-8% (slide)
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|usname=Waterfall
|usname=Waterfall
|usdmg=2% (hits 1-3), 1% (hits 4-9), 3% (hit 10)
|usdmg=2% (hits 1-3), 1% (hits 4-9), 3% (hit 10)
|usdesc= A torrent of water appears that Squirtle "surfs" on top of it. The attack does multiple hits with minor knockback towards the end. It is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the attack can be slightly altered with the control stick to be more vertical or more horizontal.
|usdesc= A torrent of water appears that Squirtle "surfs" on top of it. The attack does multiple hits with minor knockback towards the end. It is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the attack can be slightly altered with the control stick to be more vertical or more horizontal although it does not cover a very large distance.
|dsname=Pokémon Change
|dsname=Pokémon Change
|dsdmg=0%
|dsdmg=0%
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