Nerf: Difference between revisions

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=== ''Smash 4'' to ''Ultimate'' ===
=== ''Smash 4'' to ''Ultimate'' ===
*The defensive mechanics has been weakened severely as each consecutive usage of rolls, air dodges and side step will lose intangibility frames as well as increased ending lag. Additionally, the changes to perfect shields makes it much harder to perform as it requires the user to shield drop right when the hit connects. All together, these changes have nerfed all characters' defensive strategies and makes it one of the most nerfed changes in the game.
*The defensive mechanics has been weakened severely as each consecutive usage of rolls, air dodges and side step will lose intangibility frames as well as increased ending lag. Additionally, the changes to perfect shields makes it much harder to perform as it requires the user to shield drop right when the hit connects. All together, these changes have nerfed all characters' defensive strategies and makes it one of the most nerfed changes in the game.
*[[Bayonetta (SSBU)|Bayonetta]]'s combos have been weakened severely most likely because many competitors considered her as [[Broken]] in a similar case with [[Meta Knight (SSBB)]] in Brawl and the ineffective nerfs she received from the latest updates in Smash 4 (1.1.5 and 1.1.6). As a result of this, all of her specials and aerial attacks had made it much worse to perform combos and also removes most of her 0 to death combos.
*[[Bayonetta (SSBU)|Bayonetta]]'s combos have been weakened severely most likely because many competitors considered her as [[Broken]] in a similar case with [[Meta Knight (SSBB)|Meta Knight]] in Brawl and the ineffective nerfs she received from the latest updates in Smash 4 (1.1.5 and 1.1.6). As a result of this, all of her specials and aerial attacks had made it much worse to perform combos and also removes most of her 0 to death combos.
[[Category:Terms]]
[[Category:Terms]]
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