Ganondorf (SSBM): Difference between revisions

For the record, compare his voice clip when he disables Navi from his first battle in OoT, to his voice clip when he performs Warlock Punch in this game.
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(For the record, compare his voice clip when he disables Navi from his first battle in OoT, to his voice clip when he performs Warlock Punch in this game.)
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{{cquote|''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies.''|cite=Ganondorf's trophy description}}
{{cquote|''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies.''|cite=Ganondorf's trophy description}}
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''Super Smash Bros Melee''. He is in his original Gerudo form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld 2000 tech demo, which is itself based on his appearance in ''[[The Legend of Zelda: Ocarina of Time]]''. Instead of using magic or swords like in ''The Legend of Zelda'' series, Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner.
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''Super Smash Bros Melee''. His design is based on his appearance from the SpaceWorld 2000 tech demo, which is itself based on his appearance in his original Gerudo form from ''[[The Legend of Zelda: Ocarina of Time]]''. Instead of using magic or swords like in ''The Legend of Zelda'' series, Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner. He is voiced by Takashi Nagasako, albeit via recycled voice clips from ''Ocarina of Time'', which have been altered to sound more acute.


Ganondorf currently ranks 14th in the E tier on the ''Melee'' [[tier list]]'s mid-low tier and is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against other mid-tier and low-tier characters, including two nearly unloseable ones against {{SSBM|Pichu}} and {{SSBM|Kirby}}, he struggles against the top tier characters (especially {{SSBM|Fox}} and {{SSBM|Sheik}}).
Ganondorf currently ranks 14th in the E tier on the ''Melee'' [[tier list]]'s mid-low tier and is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against other mid-tier and low-tier characters, including two nearly unloseable ones against {{SSBM|Pichu}} and {{SSBM|Kirby}}, he struggles against the top tier characters (especially {{SSBM|Fox}} and {{SSBM|Sheik}}).
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