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[[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[sidestep]].]] | [[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[sidestep]].]] | ||
'''Intangibility''' is a state in which characters will not be hit by attacks. This is different from [[invincibility]] because, instead of attacks' [[damage]] and [[knockback]] simply being cancelled, it won't hit at all. For example, a projectile will travel right through them. Intangibility is often attributed to [[dodge]]s, [[tech]]s, edge-grabbing, [[get-up attacks and animations]], and certain body parts during certain moves. Since the character is not hit, a long-lasting attack (or very short intangibility time) may still hit the character once it ends. | '''Intangibility''' is a state in which characters will not be hit by attacks. This is different from [[invincibility]] because, instead of attacks' [[damage]] and [[knockback]] simply being cancelled, it won't hit at all. For example, a projectile will travel right through them. Intangibility is often attributed to [[dodge]]s, [[tech]]s, edge-grabbing, [[get-up attacks and animations]], and certain body parts during certain moves. Since the character is not hit, a long-lasting attack (or very short intangibility time) may still hit the character once it ends. |
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